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/**
* @file
* @brief Slow projectiles, done as monsters.
**/
#ifndef MON_PROJECT_H
#define MON_PROJECT_H
#include "beam.h"
#include "spl-cast.h"
spret_type cast_iood(actor *caster, int pow, bolt *beam,
float vx = 0, float vy = 0, int foe = MHITNOT,
bool fail = false);
void cast_iood_burst(int pow, coord_def target);
bool iood_act(monster& mon, bool no_trail = false);
void iood_catchup(monster* mon, int turns);
void boulder_start(monster *mon, bolt *beam);
#endif
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