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/**
* @file
* @brief Functions to handle speaking monsters
**/
#ifndef MONSPEAK_H
#define MONSPEAK_H
#include "externs.h"
void maybe_mons_speaks(monster* mons);
bool mons_speaks(monster* mons);
bool mons_speaks_msg(monster* mons, const string &msg,
const msg_channel_type def_chan = MSGCH_TALK,
const bool silence = false);
#endif
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