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/*
* File: mstuff2.h
* Summary: Misc monster related functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> 4/24/99 JDJ mons_spells returns an
* SBeam instead of using
* func_pass.
*/
#ifndef MSTUFF2_H
#define MSTUFF2_H
#include <string>
#include "externs.h"
struct SBeam
{
std::string name;
int colour;
int range;
int rangeMax;
int hit;
dice_def damage;
int ench_power;
int type;
int flavour;
int thrown;
bool isBeam;
};
/*
beam_colour = _pass[0];
beam_range = _pass[1];
beam_damage = _pass[2];
beam_hit = _pass[3];
beam_type = _pass[4];
beam_flavour = _pass[5];
thing_thrown = _pass[6];
*/
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: monstuff - mstuff2
* *********************************************************************** */
struct SBeam mons_spells(int spell_cast, int power);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void setup_dragon(struct monsters *monster, struct bolt &pbolt);
// last updated 13feb2001 {gdl}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void mons_cast(struct monsters *monster, struct bolt &pbolt, int spell_cast);
// last updated 7jan2001 {gdl}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void setup_mons_cast(struct monsters *monster, struct bolt &pbolt, int spell_cast);
// last updated 28july2000 (gdl)
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
bool mons_throw(struct monsters *monster, struct bolt &pbolt, int hand_used);
// last updated 07jan2001 (gdl)
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void setup_generic_throw(struct monsters *monster, struct bolt &pbolt);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void mons_trap(struct monsters *monster);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: beam - fight - files - monstuff - mstuff2 - spells4
* *********************************************************************** */
void monster_teleport(struct monsters *monster, bool instan);
// last updated Dec17,2000 -- gdl
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void spore_goes_pop(struct monsters *monster);
// last updated Jan14,2001 -- gdl
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void throw_type(int lnchClass, int lnchType, int wepClass, int wepType,
bool &launched, bool &thrown);
#endif
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