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/*
* File: mtransit.h
* Summary: Tracking monsters in transit between levels.
* Written by: Darshan Shaligram
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef MTRANSIT_H
#define MTRANSIT_H
#include "AppHdr.h"
#include "travel.h"
#include <map>
#include <list>
struct follower
{
monsters mons;
FixedVector<item_def, NUM_MONSTER_SLOTS> items;
follower() : mons(), items() { }
follower(const monsters &m);
bool place(bool near_player = false);
void load_mons_items();
void restore_mons_items(monsters &m);
};
typedef std::list<follower> m_transit_list;
typedef std::map<level_id, m_transit_list> monsters_in_transit;
typedef std::list<item_def> i_transit_list;
typedef std::map<level_id, i_transit_list> items_in_transit;
extern monsters_in_transit the_lost_ones;
extern items_in_transit transiting_items;
m_transit_list *get_transit_list(const level_id &where);
void add_monster_to_transit(const level_id &dest, const monsters &m);
void add_item_to_transit(const level_id &dest, const item_def &i);
// Places (some of the) monsters eligible to be placed on this level.
void place_transiting_monsters();
void place_followers();
void place_transiting_items();
#endif
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