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/*
* File: newgame.h
* Summary: Functions used when starting a new game.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef NEWGAME_H
#define NEWGAME_H
/* ***********************************************************************
* called from: initfile
* *********************************************************************** */
int get_species_index_by_abbrev( const char *abbrev );
int get_species_index_by_name( const char *name );
const char *get_species_abbrev( int which_species );
int get_class_index_by_abbrev( const char *abbrev );
int get_class_index_by_name( const char *name );
const char *get_class_abbrev( int which_job );
const char *get_class_name( int which_job );
/* ***********************************************************************
* called from: debug and hiscores
* *********************************************************************** */
int get_species_by_abbrev( const char *abbrev );
int get_species_by_name( const char *name );
int get_class_by_abbrev( const char *abbrev );
int get_class_by_name( const char *name );
undead_state_type get_undead_state(const species_type sp);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool new_game();
void initialise_item_descriptions();
int give_first_conjuration_book();
bool choose_race(void);
bool choose_class(void);
/* ***********************************************************************
* called from: debug newgame
* *********************************************************************** */
void give_basic_mutations(species_type speci);
bool validate_player_name(const char *name, bool verbose);
#endif
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