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/**
 * @file
 * @brief Functions used when starting a new game.
**/

#ifndef NEWGAME_H
#define NEWGAME_H

class MenuFreeform;
struct menu_letter;
struct newgame_def;

undead_state_type get_undead_state(const species_type sp);
void choose_tutorial_character(newgame_def* ng_choice);

bool choose_game(newgame_def *ng, newgame_def* choice,
                 const newgame_def& defaults);

#define JOB_GROUP_SIZE 9
/*
 * A structure for grouping backgrounds by category.
 */
struct job_group
{
    const char* name;   ///< Name of the group.
    coord_def position; ///< Relative coordinates of the title.
    int width;          ///< Column width.
    job_type jobs[JOB_GROUP_SIZE]; ///< List of jobs in the group.

    /// A method to attach the group to a freeform.
    void attach(const newgame_def* ng, const newgame_def& defaults,
                MenuFreeform* menu, menu_letter &letter);
};

#endif