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/**
* @file
* @brief Setup "you" for a new game.
**/
#ifndef NG_SETUP_H
#define NG_SETUP_H
#include "itemprop-enum.h"
void give_basic_mutations(species_type speci);
void autopickup_starting_ammo(missile_type missile);
void newgame_make_item(int slot, equipment_type eqslot,
object_class_type base,
int sub_type, int replacement = -1,
int qty = 1, int plus = 0,
bool force_tutorial = false);
struct newgame_def;
void setup_game(const newgame_def& ng);
void unfocus_stats();
#endif
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