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/**
* @file
* @brief Notetaking stuff
**/
#ifndef NOTES_H
#define NOTES_H
#include <string>
#include <vector>
#include <stdio.h>
#define MAX_NOTE_PLACE_LEN 8
class reader;
class writer;
enum NOTE_TYPES
{
NOTE_HP_CHANGE = 0, /* needs: new hp, max hp */
NOTE_MAXHP_CHANGE, /* needs: new maxhp */
NOTE_MP_CHANGE, /* needs: new mp, max mp */
NOTE_MAXMP_CHANGE, /* needs: new maxmp */
NOTE_XP_LEVEL_CHANGE, /* needs: new xplevel */
NOTE_DUNGEON_LEVEL_CHANGE, /* needs: branch, subdepth */
NOTE_LEARN_SPELL, /* needs: spell idx */
NOTE_GET_GOD, /* needs: god id */
NOTE_GOD_GIFT, /* needs: god id */
NOTE_GOD_POWER, /* needs: god id, idx */
NOTE_GET_MUTATION, /* needs: mutation idx, reason (string) */
NOTE_LOSE_MUTATION, /* needs: mutation idx, reason (string) */
NOTE_ID_ITEM, /* needs: item name (string) */
NOTE_GET_ITEM, /* needs: item name (string) */
NOTE_GAIN_SKILL, /* needs: skill id, level */
NOTE_LOSE_SKILL, /* needs: skill id, level */
NOTE_SEEN_MONSTER, /* needs: monster name (string) */
NOTE_DEFEAT_MONSTER, /* needs: monster name, defeat verb (strings) */
NOTE_POLY_MONSTER, /* needs: monster name (string) */
NOTE_USER_NOTE, /* needs: description string */
NOTE_MESSAGE, /* needs: message string */
NOTE_LOSE_GOD, /* needs: god id */
NOTE_PENANCE, /* needs: god id */
NOTE_MOLLIFY_GOD, /* needs: god id */
NOTE_DEATH, /* needs: death cause */
NOTE_BUY_ITEM, /* needs: item name (string), price (int) */
NOTE_DONATE_MONEY, /* needs: amount of gold */
NOTE_SEEN_FEAT, /* needs: feature seen (string) */
NOTE_XOM_EFFECT, /* needs: description (name string) */
NOTE_XOM_REVIVAL, /* needs: death cause (string) */
NOTE_PARALYSIS, /* needs: paralysis source (string) */
NOTE_NAMED_ALLY, /* needs: ally name (string) */
NOTE_ALLY_DEATH, /* needs: ally name (string) */
NOTE_FEAT_MIMIC, /* needs: mimiced feature (string) */
NOTE_OFFERED_SPELL, /* needs: spell idx */
NOTE_PERM_MUTATION, /* needs: mutation idx, reason (string) */
NOTE_NUM_TYPES
};
struct Note
{
Note();
Note(NOTE_TYPES t, int f = 0, int s = 0, const char* n = 0,
const char* d = 0);
void save(writer& outf) const;
void load(reader& inf);
string describe(bool when = true, bool where = true, bool what = true) const;
void check_milestone() const;
NOTE_TYPES type;
int first, second;
int turn;
unsigned short packed_place;
string name;
string desc;
};
extern vector<Note> note_list;
void activate_notes(bool active);
bool notes_are_active();
void take_note(const Note& note, bool force = false);
void save_notes(writer&);
void load_notes(reader&);
void make_user_note();
#endif
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