1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/**
* @file
* @brief Functions used to print player related info.
**/
#ifndef OUTPUT_H
#define OUTPUT_H
enum status_redraw_flag_type
{
REDRAW_HUNGER = 0x00000001,
REDRAW_LINE_1_MASK = 0x00000002,
REDRAW_PRAYER = 0x00000100,
REDRAW_BREATH = 0x00000200,
REDRAW_REPEL_MISSILES = 0x00000400,
REDRAW_REGENERATION = 0x00000800,
REDRAW_INSULATION = 0x00001000,
REDRAW_FLY = 0x00002000,
REDRAW_INVISIBILITY = 0x00004000,
REDRAW_LINE_2_MASK = 0x00007f00,
REDRAW_CONFUSION = 0x00010000,
REDRAW_POISONED = 0x00020000,
REDRAW_LIQUID_FLAMES = 0x00040000,
REDRAW_DISEASED = 0x00080000,
REDRAW_CONTAMINATED = 0x00100000,
REDRAW_SWIFTNESS = 0x00200000,
REDRAW_SPEED = 0x00400000,
REDRAW_LINE_3_MASK = 0x007f0000,
};
#ifdef DGL_SIMPLE_MESSAGING
void update_message_status();
#endif
void update_turn_count();
void print_stats();
void print_stats_level();
void draw_border();
void set_redraw_status(uint64_t flags);
void redraw_screen();
string mpr_monster_list(bool past = false);
int update_monster_pane();
const char *equip_slot_to_name(int equip);
int equip_name_to_slot(const char *s);
void print_overview_screen();
string dump_overview_screen(bool full_id);
string magic_res_adjective(int mr);
string stealth_desc(int stealth);
#endif
|