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/**
* @file
* @brief Place related functions.
**/
#ifndef PLACE_H
#define PLACE_H
#include "enum.h"
//////////////////////////////////////////////////////////////////////
// Places and names
//
unsigned short get_packed_place();
unsigned short get_packed_place(branch_type branch, int subdepth);
branch_type place_branch(unsigned short place);
int place_depth(unsigned short place);
string short_place_name(unsigned short place);
string short_place_name(level_id id);
string place_name(unsigned short place, bool long_name = false,
bool include_number = true);
// Prepositional form of branch level name. For example, "in the
// Abyss" or "on level 3 of the Main Dungeon".
string prep_branch_level_name(unsigned short packed_place);
string prep_branch_level_name();
// Get some kind of "absolute depth" given the depth in the branch.
// It's mostly the difficulty of a given level and the quality of items
// you can find.
int absdungeon_depth(branch_type branch, int depth);
bool single_level_branch(branch_type branch);
bool branch_allows_followers(branch_type branch);
vector<level_id> all_dungeon_ids();
bool is_level_on_stack(level_id id);
#endif
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