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SDL_CFLAGS := -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers
SDL_LDFLAGS := -framework SDL -framework SDL_image
PNG_CFLAGS := -I/Library/Frameworks/libpng.framework/Headers
PNG_LDFLAGS := -framework libpng
CFLAGS := -F/Library/Frameworks $(SDL_CFLAGS) $(PNG_CFLAGS)
LDFLAGS := -F/Library/Frameworks $(SDL_LDFLAGS) $(PNG_LDFLAGS)
CXX = g++ -m32
DELETE = rm -f
TOOLDIR := tool
TILEGEN := $(TOOLDIR)/tilegen.elf
INPUTS := main dngn player
INPUTFILES := $(INPUTS:%=dc-%.txt)
HEADERS := $(INPUTS:%=tiledef-%.h)
SOURCE := $(INPUTS:%=tiledef-%.cc)
IMAGES := $(INPUTS:%=%.png)
BASE_OBJECTS := tile_colour.o tile.o tile_page.o tile_list_processor.o main.o
OBJECTS := $(BASE_OBJECTS:%=$(TOOLDIR)/%)
all: $(TILEGEN) $(HEADERS) $(SOURCE) $(IMAGES)
tiledef-%.h tiledef-%.cc %.png: dc-%.txt $(TILEGEN)
$(TILEGEN) $<
clean:
$(DELETE) $(HEADERS) $(OBJECTS) $(TILEGEN) $(SOURCE) $(IMAGES)
distclean: clean
.cc.o:
${CXX} ${CFLAGS} -c $< -o $@
$(TILEGEN): $(OBJECTS)
${CXX} ${LDFLAGS} $(OBJECTS) -o $@
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