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-- A skill training simulator
-- To simulate the skill progression of a Minotaur Fighter starting with a
-- hand axe, run it with:
-- crawl -script training_simu MiFi handaxe 2> results.csv
local function print_skills()
local line = you.xl()
for sk, foo in pairs(skills) do
line = string.format("%s,%d.%02d", line, you.skill(sk), you.skill_progress(sk))
end
line = line .. "," .. you.skill_cost_level()
crawl.stderr(line)
end
local args = script.simple_args()
if #args == 0 then
script.usage("Usage: training_simu <combo> [weapon]")
end
local job = string.sub(args[1], 3)
-- Init player class
local weapon_skill = you.init(args[1], args[2])
crawl.stderr(you.race() .. " " .. you.class())
-- Numbers for each skill are: period, start (XL), stop (skill level)
if (job == "Fi") then
skills = { Fighting = { 2, 1, 27 },
[weapon_skill] = { 1, 1, 18 },
Armour = { 3, 1, 27 },
Shields = { 3, 1, 27 },
Traps = { 10, 1, 8 },
Evocations = { 5, 5, 10 },
}
elseif (job == "FE") then
skills = { Dodging = { 3, 1, 27 },
Stealth = { 4, 1, 6 },
Shields = { 5, 8, 5 },
Traps = { 10, 1, 8 },
Spellcasting = { 2, 1, 27 },
Conjurations = { 1, 1, 27 },
Charms = { 1, 10, 12},
["Fire Magic"] = { 1, 1, 27 },
["Air Magic"] = { 1, 13, 6 },
Evocations = { 5, 5, 5 },
}
elseif (job == "Sk") then
skills = { Fighting = { 2, 1, 27 },
[weapon_skill] = { 1, 1, 18 },
Armour = { 3, 1, 27 },
Dodging = { 3, 1, 27 },
Stealth = { 4, 1, 6 },
Shields = { 5, 8, 10 },
Traps = { 10, 1, 8 },
Spellcasting = { 2, 2, 27 },
Charms = { 1, 2, 12 },
Necromancy = { 5, 5, 8 },
["Fire Magic"] = { 5, 3, 1 },
["Ice Magic"] = { 3, 2, 6 },
["Air Magic"] = { 3, 10, 6 },
["Poison Magic"] = { 4, 4, 3 },
Evocations = { 5, 5, 5 },
}
else
crawl.stderr("Background " .. job .. " not supported.")
return
end
-- Print title line
local line = "XL"
for sk, foo in pairs(skills) do
line = line .. "," .. sk
end
line = line .. ",s_c_l"
crawl.stderr(line)
-- Print level 1 skills
print_skills()
local i = 0
for level = 2, 27 do
-- We skip the stat prompt
if (you.xl() + 1) % 3 == 0 then
crawl.sendkeys('s')
end
-- gain a level
local exp = you.exp_needed(level) - you.exp()
you.gain_exp(exp)
-- we empty the XP pool into the skills
while you.exp_pool() > 0 do
local next_level = false
for sk, t in pairs(skills) do
local full_exercise = 10
if you.skill(sk) == 0 then full_exercise = 5 end
if i % t[1] == 0 and you.xl() >= t[2] and you.skill(sk) < t[3] then
if you.exercise(sk) < full_exercise then next_level = true end
end
end
i = i + 1
if next_level then break end
end
print_skills()
end
line = "skill_points"
for sk, foo in pairs(skills) do
line = line .. "," .. you.skill_points(sk)
end
crawl.stderr(line)
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