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#ifndef SHOWSYMB_H
#define SHOWSYMB_H
struct show_type;
void get_item_glyph(const item_def *item, unsigned *glych,
unsigned short *glycol);
void get_mons_glyph(const monsters *mons, unsigned *glych,
unsigned short *glycol);
unsigned get_screen_glyph( int x, int y );
unsigned get_screen_glyph( const coord_def &p );
int get_mons_colour(const monsters *mons);
unsigned grid_character_at(const coord_def &c);
unsigned get_symbol(show_type object, unsigned short *colour = NULL,
bool magic_mapped = false);
void get_symbol(const coord_def& where,
show_type object, unsigned *ch,
unsigned short *colour,
bool magic_mapped = false);
void get_show_symbol(show_type object, unsigned *ch, unsigned short *colour);
#endif
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