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#ifndef SPECIES_H
#define SPECIES_H
enum genus_type
{
GENPC_DRACONIAN,
GENPC_ELVEN,
GENPC_DWARVEN,
GENPC_OGRE,
GENPC_NONE
};
genus_type species_genus(species_type species);
int species_has_claws(species_type species);
size_type species_size(species_type species,
size_part_type psize = PSIZE_TORSO);
// from newgame.cc
species_type get_species(const int index);
species_type random_draconian_player_species();
int ng_num_species();
species_type get_species_by_abbrev(const char *abbrev);
const char *get_species_abbrev(species_type which_species);
int get_species_index_by_abbrev(const char *abbrev);
int get_species_index_by_name(const char *name);
// from player.cc
std::string species_name(species_type speci, int level, bool genus = false,
bool adj = false);
species_type str_to_species(const std::string &species);
// species_type bounds checking.
bool is_valid_species(species_type);
#endif
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