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#ifndef SPECIES_H
#define SPECIES_H
enum genus_type
{
GENPC_DRACONIAN,
GENPC_ELVEN,
GENPC_ORCISH,
GENPC_NONE,
};
genus_type species_genus(species_type species);
int species_has_claws(species_type species, bool mut_level = false);
bool species_is_undead(species_type species);
bool species_is_unbreathing(species_type species);
bool species_can_swim(species_type species);
bool species_likes_water(species_type species);
bool species_likes_lava(species_type species);
bool species_can_throw_large_rocks(species_type species);
size_type species_size(species_type species,
size_part_type psize = PSIZE_TORSO);
// from newgame.cc
species_type get_species(const int index);
species_type random_draconian_player_species();
int ng_num_species();
species_type get_species_by_abbrev(const char *abbrev);
const char *get_species_abbrev(species_type which_species);
// from player.cc
string species_name(species_type speci, bool genus = false, bool adj = false);
species_type str_to_species(const string &species);
monster_type player_species_to_mons_species(species_type species);
// species_type bounds checking.
bool is_valid_species(species_type);
// Is the species valid for a new game?
bool is_species_valid_choice(species_type);
int species_exp_modifier(species_type species);
int species_hp_modifier(species_type species);
int species_mp_modifier(species_type species);
#endif
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