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/*
* File: spl-book.h
* Summary: Some spellbook related functions.
* Written by: Josh Fishman
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* 22mar2000 jmf Created
*/
#ifndef SPL_BOOK_H
#define SPL_BOOK_H
#include "externs.h"
#include "FixVec.h"
class formatted_string;
enum read_book_action_type
{
RBOOK_USE_STAFF,
RBOOK_MEMORISE,
RBOOK_READ_SPELL
};
// updated 24may2000 {dlb}
/* ***********************************************************************
* called from: dungeon - effects - shopping
* *********************************************************************** */
int book_rarity(unsigned char which_book);
bool is_valid_spell_in_book( int splbook, int spell );
void mark_had_book(int booktype);
// updated 24may2000 {dlb}
/* ***********************************************************************
* called from: it_use3 - item_use - spl-book
* *********************************************************************** */
int read_book( item_def &item, read_book_action_type action );
// updated 24may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool player_can_memorise(const item_def &book);
bool learn_spell(int book = -1);
bool player_can_read_spellbook( const item_def &book );
spell_type which_spell_in_book(int sbook_type, int spl);
// returns amount practised (or -1 for abort)
int staff_spell( int zap_device_2 );
bool undead_cannot_memorise(spell_type spell, char being);
int spellbook_contents( item_def &book, read_book_action_type action,
formatted_string *fs = NULL );
int count_staff_spells(const item_def &item, bool need_id);
int rod_shield_leakage();
#endif
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