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#ifndef SPL_CLOUDS_H
#define SPL_CLOUDS_H
#include "spl-cast.h"
struct bolt;
spret_type conjure_flame(int pow, const coord_def& where, bool fail);
spret_type stinking_cloud(int pow, bolt &beam, bool fail);
void big_cloud(cloud_type cl_type, const actor *agent, const coord_def& where,
int pow, int size, int spread_rate = -1, int colour = -1,
string name = "", string tile = "");
spret_type cast_big_c(int pow, cloud_type cty, const actor *caster, bolt &beam,
bool fail);
spret_type cast_ring_of_flames(int power, bool fail);
void manage_fire_shield(int delay);
spret_type cast_corpse_rot(bool fail);
void corpse_rot(actor* caster);
int holy_flames(monster* caster, actor* defender);
void apply_control_winds(const monster* mon);
spret_type cast_cloud_cone(const actor *caster, int pow, const coord_def &pos,
bool fail = false);
#endif
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