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#ifndef SPL_WPNENCH_H
#define SPL_WPNENCH_H
#include "itemprop-enum.h"
#include "spl-cast.h"
#define ORIGINAL_BRAND_KEY "orig brand"
class dist;
void end_weapon_brand(item_def &weapon, bool verbose = false);
spret_type brand_weapon(brand_type which_brand, int power, bool fail = false);
spret_type cast_confusing_touch(int power, bool fail);
spret_type cast_sure_blade(int power, bool fail = false);
#endif
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