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/**
* @file
* @brief Throwing and launching stuff.
**/
#ifndef THROW_H
#define THROW_H
#include <string>
#include "externs.h"
#include "enum.h"
enum fire_type
{
FIRE_NONE = 0x0000,
FIRE_LAUNCHER = 0x0001,
#if TAG_MAJOR_VERSION == 34
FIRE_DART = 0x0002,
#endif
FIRE_STONE = 0x0004,
FIRE_JAVELIN = 0x0010,
FIRE_ROCK = 0x0100,
FIRE_NET = 0x0200,
FIRE_RETURNING = 0x0400,
FIRE_TOMAHAWK = 0x0800,
FIRE_INSCRIBED = 0x1000, // Only used for _get_fire_order
};
struct bolt;
class dist;
bool item_is_quivered(const item_def &item);
bool fire_warn_if_impossible(bool silent = false);
int get_next_fire_item(int current, int offset);
int get_ammo_to_shoot(int item, dist &target, bool teleport = false);
void fire_thing(int item = -1);
void throw_item_no_quiver();
bool silver_damages_victim(bolt &beam, actor* victim, int &dmg,
string &dmg_msg);
bool throw_it(bolt &pbolt, int throw_2, dist *target = NULL);
bool thrown_object_destroyed(item_def *item, const coord_def& where);
int launcher_final_speed(const item_def &launcher,
const item_def *shield, bool scaled = true);
void setup_monster_throw_beam(monster* mons, bolt &beam);
bool mons_throw(monster* mons, bolt &beam, int msl, bool teleport = false);
#endif
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