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/**
* @file
* @brief Monster cache support
**/
#ifdef USE_TILE
#ifndef TILEMCACHE_H
#define TILEMCACHE_H
#include <vector>
struct dolls_data;
// The monster cache is designed to hold extra information about monsters that
// can't be contained in a single tile. This is usually for equipment,
// doll parts, or demon parts.
//
// Monster cache entries for monsters that are out of sight are ref-counted
// that they can be drawn even if that monster no longer exists. When no
// out-of-sight tiles refer to them, they can be deleted.
class tile_draw_info
{
public:
tile_draw_info() : idx(~0), ofs_x(0), ofs_y(0) {}
void set(tileidx_t _idx, int _ofs_x = 0, int _ofs_y = 0)
{ idx = _idx; ofs_x = _ofs_x; ofs_y = _ofs_y; }
tileidx_t idx;
int ofs_x;
int ofs_y;
};
class mcache_entry
{
public:
mcache_entry() : m_ref_count(0) {}
virtual ~mcache_entry() {}
void inc_ref() { m_ref_count++; }
void dec_ref() { m_ref_count--; if (m_ref_count < 0) m_ref_count = 0; }
int ref_count() { return m_ref_count; }
enum
{
// The maximum number of values written in the info function.
MAX_INFO_COUNT = 4
};
virtual int info(tile_draw_info *dinfo) const { return 0; }
virtual const dolls_data *doll() const { return NULL; }
virtual bool transparent() const { return false; }
protected:
// ref count in backstore
int m_ref_count;
};
class mcache_manager
{
public:
~mcache_manager();
unsigned int register_monster(const monster_info& mon);
mcache_entry *get(tileidx_t idx);
void clear_nonref();
void clear_all();
bool empty() { return m_entries.empty(); }
protected:
vector<mcache_entry*> m_entries;
};
// The global monster cache.
extern mcache_manager mcache;
#endif
#endif
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