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#ifdef USE_TILE_LOCAL
#ifndef TILEREG_DGN_H
#define TILEREG_DGN_H
#include "tilereg.h"
#include "tiledgnbuf.h"
#include "viewgeom.h"
#include <vector>
class mcache_entry;
struct TextTag
{
string tag;
coord_def gc;
};
bool tile_dungeon_tip(const coord_def &gc, string &tip);
int tile_click_cell(const coord_def &gc, unsigned char mod);
class DungeonRegion : public TileRegion
{
public:
DungeonRegion(const TileRegionInit &init);
virtual ~DungeonRegion();
virtual void render();
virtual void clear();
virtual int handle_mouse(MouseEvent &event);
virtual bool update_tip_text(string &tip);
virtual bool update_alt_text(string &alt);
virtual void on_resize();
void load_dungeon(const crawl_view_buffer &vbuf, const coord_def &gc);
void place_cursor(cursor_type type, const coord_def &gc);
bool on_screen(const coord_def &gc) const;
void clear_text_tags(text_tag_type type);
void add_text_tag(text_tag_type type, const string &tag,
const coord_def &gc);
const coord_def &get_cursor() const { return m_cursor[CURSOR_MOUSE]; }
void add_overlay(const coord_def &gc, int idx);
void clear_overlays();
void zoom(bool in);
protected:
void pack_buffers();
void pack_cursor(cursor_type type, unsigned int tile);
void draw_minibars();
int get_buffer_index(const coord_def &gc);
void to_screen_coords(const coord_def &gc, coord_def *pc) const;
crawl_view_buffer m_vbuf;
int m_cx_to_gx;
int m_cy_to_gy;
coord_def m_cursor[CURSOR_MAX];
coord_def m_last_clicked_grid;
vector<TextTag> m_tags[TAG_MAX];
DungeonCellBuffer m_buf_dngn;
ShapeBuffer m_buf_flash;
struct tile_overlay
{
coord_def gc;
tileidx_t idx;
};
vector<tile_overlay> m_overlays;
};
#endif
#endif
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