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#ifdef USE_TILE_LOCAL
#ifndef TILEREG_INV_H
#define TILEREG_INV_H
#include "tilereg-grid.h"
class InventoryRegion : public GridRegion
{
public:
InventoryRegion(const TileRegionInit &init);
virtual void update();
virtual int handle_mouse(MouseEvent &event);
virtual bool update_tip_text(string &tip);
virtual bool update_tab_tip_text(string &tip, bool active);
virtual bool update_alt_text(string &alt);
virtual const string name() const { return "Inventory"; }
protected:
virtual void pack_buffers();
virtual void draw_tag();
virtual void activate();
private:
bool _is_next_button(int idx);
bool _is_prev_button(int idx);
};
#endif
#endif
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