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#ifdef USE_TILE_LOCAL
#ifndef TILEREG_MAP_H
#define TILEREG_MAP_H
#include "tilebuf.h"
#include "tilereg.h"
class MapRegion : public Region
{
public:
MapRegion(int pixsz);
~MapRegion();
virtual void render();
virtual void clear();
virtual int handle_mouse(MouseEvent &event);
virtual bool update_tip_text(string &tip);
void init_colours();
void set(const coord_def &gc, map_feature f);
void set_window(const coord_def &start, const coord_def &end);
void update_bounds();
protected:
virtual void on_resize();
void recenter();
void pack_buffers();
VColour m_colours[MF_MAX];
int m_min_gx, m_max_gx, m_min_gy, m_max_gy;
coord_def m_win_start;
coord_def m_win_end;
unsigned char *m_buf;
ShapeBuffer m_buf_map;
LineBuffer m_buf_lines;
bool m_dirty;
bool m_far_view;
};
#endif
#endif
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