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#include "AppHdr.h"
#ifdef USE_TILE_LOCAL
#include "tilereg-stat.h"
#include "libutil.h"
#include "macro.h"
StatRegion::StatRegion(FontWrapper *font) : TextRegion(font)
{
}
int StatRegion::handle_mouse(MouseEvent &event)
{
if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
return 0;
if (!inside(event.px, event.py))
return 0;
if (event.event != MouseEvent::PRESS || event.button != MouseEvent::LEFT)
return 0;
#ifdef TOUCH_UI
// clicking on stats should show all the stats
return command_to_key(CMD_RESISTS_SCREEN);
#else
// Resting
return command_to_key(CMD_REST);
#endif
}
bool StatRegion::update_tip_text(string& tip)
{
if (mouse_control::current_mode() != MOUSE_MODE_COMMAND)
return false;
if (tiles.is_using_small_layout())
tip = "[L-Click] Show player information";
else
tip = "[L-Click] Rest / Search for a while";
return true;
}
void StatRegion::_clear_buffers()
{
m_shape_buf.clear();
}
void StatRegion::render()
{
if (tiles.is_using_small_layout())
{
_clear_buffers();
// black-out part of screen that stats are written on to
// - double up area to cover behind where tabs are drawn
m_shape_buf.add(sx,sy,ex+(ex-sx),ey,VColour(0,0,0,255));
m_shape_buf.draw();
}
TextRegion::render();
}
void StatRegion::clear()
{
_clear_buffers();
TextRegion::clear();
}
#endif
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