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#ifdef USE_TILE_LOCAL
#ifndef TILEREG_TITLE_H
#define TILEREG_TITLE_H
#include "tilebuf.h"
#include "tilereg.h"
class TitleRegion : public ControlRegion
{
public:
TitleRegion(int width, int height, FontWrapper *font);
virtual void render();
virtual void clear() {};
virtual void run();
virtual int handle_mouse(MouseEvent &event) { return 0; }
void update_message(string message);
protected:
virtual void on_resize() {}
GenericTexture m_img;
VertBuffer m_buf;
FontBuffer m_font_buf;
};
#endif
#endif
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