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/**
* @file
* @brief User interactions that need to be restarted if the game is forcibly
* saved (via SIGHUP/window close).
**/
#include "AppHdr.h"
#include "acquire.h"
#include "decks.h"
#include "godabil.h"
#include "libutil.h"
#include "player.h"
#include "state.h"
#include "uncancel.h"
#include "unwind.h"
void add_uncancel(uncancellable_type kind, int arg)
{
you.uncancel.push_back(pair<uncancellable_type, int>(kind, arg));
}
static bool running = false;
void run_uncancels()
{
// Run uncancels iteratively rather than recursively.
if (running)
return;
unwind_var<bool> run(running, true);
while (!you.uncancel.empty() && !crawl_state.seen_hups)
{
// changed to -1 if we pop prematurely
int act = you.uncancel.size() - 1;
// Beware of race conditions: it is not enough to check seen_hups,
// the action must actually fail as well! And if it fails but there
// was no HUP, it's due to some other reason.
int arg = you.uncancel[act].second;
dprf("Running uncancel type=%d arg=%d", you.uncancel[act].first, arg);
switch (you.uncancel[act].first)
{
case UNC_ACQUIREMENT:
if (!acquirement(OBJ_RANDOM, arg) && crawl_state.seen_hups)
return;
break;
case UNC_DRAW_THREE:
if (!draw_three(arg) && crawl_state.seen_hups)
return;
break;
case UNC_STACK_FIVE:
if (!stack_five(arg) && crawl_state.seen_hups)
return;
break;
case UNC_MERCENARY:
if (!recruit_mercenary(arg) && crawl_state.seen_hups)
return;
break;
case UNC_POTION_PETITION:
if (!gozag_potion_petition() && crawl_state.seen_hups)
return;
break;
case UNC_CALL_MERCHANT:
if (!gozag_call_merchant() && crawl_state.seen_hups)
return;
break;
}
if (act != -1)
erase_any(you.uncancel, act);
}
}
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