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/**
* @file
* @brief User interactions that need to be restarted if the game is forcibly
* saved (via SIGHUP/window close).
**/
#ifndef UNCANCEL_H
#define UNCANCEL_H
void add_uncancel(uncancellable_type kind, int arg = 0);
void run_uncancels();
static inline void run_uncancel(uncancellable_type kind, int arg = 0)
{
add_uncancel(kind, arg);
run_uncancels();
}
#endif
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