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#ifndef VIEWCHAR_H
#define VIEWCHAR_H
void init_char_table(char_set_type set);
dungeon_char_type get_feature_dchar( dungeon_feature_type feat );
unsigned dchar_glyph(dungeon_char_type dchar);
std::string stringize_glyph(unsigned glyph);
int multibyte_strlen(const std::string &s);
dungeon_char_type dchar_by_name(const std::string &name);
#endif
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