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#ifndef VIEWCHAR_H
#define VIEWCHAR_H
void init_char_table(char_set_type set);
dungeon_char_type get_feature_dchar(dungeon_feature_type feat);
ucs_t dchar_glyph(dungeon_char_type dchar);
string stringize_glyph(ucs_t glyph);
dungeon_char_type dchar_by_name(const string &name);
#endif
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