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|
import os, os.path, errno, fcntl
import subprocess
import datetime, time
import hashlib
import logging
import config
from tornado.escape import json_decode, json_encode, xhtml_escape
from tornado.ioloop import PeriodicCallback, IOLoop
from terminal import TerminalRecorder
from connection import WebtilesSocketConnection
from util import DynamicTemplateLoader, dgl_format_str, parse_where_data
from game_data_handler import GameDataHandler
from ws_handler import update_all_lobbys, remove_in_lobbys
from inotify import DirectoryWatcher
last_game_id = 0
processes = dict()
unowned_process_logger = logging.LoggerAdapter(logging.getLogger(), {})
def find_game_info(socket_dir, socket_file):
game_id = socket_file[socket_file.index(":")+1:-5]
if (game_id in config.games and
os.path.abspath(config.games[game_id]["socket_path"]) == os.path.abspath(socket_dir)):
config.games[game_id]["id"] = game_id
return config.games[game_id]
game_info = None
for game_id in config.games.keys():
gi = config.games[game_id]
if os.path.abspath(gi["socket_path"]) == os.path.abspath(socket_dir):
game_info = gi
break
game_info["id"] = game_id
return game_info
def handle_new_socket(path, event):
dirname, filename = os.path.split(path)
if ":" not in filename or not filename.endswith(".sock"): return
username = filename[:filename.index(":")]
abspath = os.path.abspath(path)
if event == DirectoryWatcher.CREATE:
if abspath in processes: return # Created by us
# Find a game_info with this socket path
game_info = find_game_info(dirname, filename)
# Create process handler
process = CrawlProcessHandler(game_info, username,
unowned_process_logger)
processes[abspath] = process
process.connect(abspath)
process.logger.info("Found a %s game.", game_info["id"])
# Notify lobbys
if config.dgl_mode:
update_all_lobbys(process)
elif event == DirectoryWatcher.DELETE:
if abspath not in processes: return
process = processes[abspath]
if process.process: return # Handled by us, will be removed later
process.handle_process_end()
process.logger.info("Game ended.")
remove_in_lobbys(process)
del processes[abspath]
def watch_socket_dirs():
watcher = DirectoryWatcher()
added_dirs = set()
for game_id in config.games.keys():
game_info = config.games[game_id]
socket_dir = os.path.abspath(game_info["socket_path"])
if socket_dir in added_dirs: continue
watcher.watch(socket_dir, handle_new_socket)
class CrawlProcessHandlerBase(object):
def __init__(self, game_params, username, logger, io_loop=None):
self.game_params = game_params
self.username = username
self.logger = logging.LoggerAdapter(logger, {})
self.logger.process = self._process_log_msg
self.io_loop = io_loop or IOLoop.instance()
self.queue_messages = False
self.process = None
self.client_path = self.config_path("client_path")
self.crawl_version = None
self.where = {}
self.wheretime = 0
self.last_milestone = None
self.kill_timeout = None
now = datetime.datetime.utcnow()
self.formatted_time = now.strftime("%Y-%m-%d.%H:%M:%S")
self.lock_basename = self.formatted_time + ".ttyrec"
self.end_callback = None
self._receivers = set()
self.last_activity_time = time.time()
self.idle_checker = PeriodicCallback(self.check_idle, 10000,
io_loop = self.io_loop)
self.idle_checker.start()
self._was_idle = False
self.last_watcher_join = 0
global last_game_id
self.id = last_game_id + 1
last_game_id = self.id
def _process_log_msg(self, msg, kwargs):
return "P%-5s %s" % (self.id, msg), kwargs
def format_path(self, path):
return dgl_format_str(path, self.username, self.game_params)
def config_path(self, key):
if key not in self.game_params: return None
return self.format_path(self.game_params[key])
def idle_time(self):
return int(time.time() - self.last_activity_time)
def is_idle(self):
return self.idle_time() > 30
def check_idle(self):
if self.is_idle() != self._was_idle:
self._was_idle = self.is_idle()
if config.dgl_mode:
update_all_lobbys(self)
def flush_messages_to_all(self):
for receiver in self._receivers:
receiver.flush_messages()
def write_to_all(self, msg, send):
for receiver in self._receivers:
receiver.write_message(msg, send)
def send_to_all(self, msg, **data):
for receiver in self._receivers:
receiver.send_message(msg, **data)
def handle_chat_message(self, username, text):
chat_msg = ("<span class='chat_sender'>%s</span>: <span class='chat_msg'>%s</span>" %
(username, xhtml_escape(text)))
self.send_to_all("chat", content = chat_msg)
def handle_process_end(self):
if self.kill_timeout:
self.io_loop.remove_timeout(self.kill_timeout)
self.kill_timeout = None
self.idle_checker.stop()
for watcher in list(self._receivers):
if watcher.watched_game == self:
watcher.send_message("game_ended", reason = self.exit_reason,
message = self.exit_message,
dump = self.exit_dump_url)
watcher.go_lobby()
if self.end_callback:
self.end_callback()
def update_watcher_description(self):
try:
player_url = config.player_url
except:
player_url = None
def wrap_name(watcher, is_player=False):
if is_player:
class_type = 'player'
else:
class_type = 'watcher'
if player_url is None:
return "<span class='{0}'>{1}</span>".format(class_type,
watcher)
username = "<a href='{0}' target='_blank' class='{1}'>{2}</a>".format(config.player_url, class_type, watcher)
username = username.replace('%s', watcher.lower())
return username
player_name = None
watchers = []
for w in self._receivers:
if not w.username:
continue
if not w.watched_game:
player_name = w.username
else:
watchers.append(w.username)
watchers.sort(key=lambda s:s.lower())
watcher_names = []
if player_name is not None:
watcher_names.append(wrap_name(player_name, True))
watcher_names += [wrap_name(w) for w in watchers]
anon_count = len(self._receivers) - len(watcher_names)
s = ", ".join(watcher_names)
if len(watcher_names) > 0 and anon_count > 0:
s = s + " and %i Anon" % anon_count
elif anon_count > 0:
s = "%i Anon" % anon_count
self.send_to_all("update_spectators",
count = self.watcher_count(),
names = s)
if config.dgl_mode:
update_all_lobbys(self)
def add_watcher(self, watcher):
self.last_watcher_join = time.time()
if self.client_path:
self._send_client(watcher)
if watcher.watched_game == self:
watcher.send_json_options(self.game_params["id"], self.username)
self._receivers.add(watcher)
self.update_watcher_description()
def remove_watcher(self, watcher):
self._receivers.remove(watcher)
self.update_watcher_description()
def watcher_count(self):
return len([w for w in self._receivers if w.watched_game])
def send_client_to_all(self):
for receiver in self._receivers:
self._send_client(receiver)
if receiver.watched_game == self:
receiver.send_json_options(self.game_params["id"],
self.username)
def _send_client(self, watcher):
h = hashlib.sha1(os.path.abspath(self.client_path))
if self.crawl_version:
h.update(self.crawl_version)
v = h.hexdigest()
GameDataHandler.add_version(v,
os.path.join(self.client_path, "static"))
templ_path = os.path.join(self.client_path, "templates")
loader = DynamicTemplateLoader.get(templ_path)
templ = loader.load("game.html")
game_html = templ.generate(version = v)
watcher.send_message("game_client", version = v, content = game_html)
def stop(self):
if self.process:
self.process.send_signal(subprocess.signal.SIGHUP)
t = time.time() + config.kill_timeout
self.kill_timeout = self.io_loop.add_timeout(t, self.kill)
def kill(self):
if self.process:
self.logger.info("Killing crawl process after SIGHUP did nothing.")
self.process.send_signal(subprocess.signal.SIGTERM)
self.kill_timeout = None
interesting_info = ("xl", "char", "place", "god", "title")
def set_where_info(self, newwhere):
interesting = False
for key in CrawlProcessHandlerBase.interesting_info:
if self.where.get(key) != newwhere.get(key):
interesting = True
self.where = newwhere
if interesting:
update_all_lobbys(self)
def check_where(self):
morgue_path = self.config_path("morgue_path")
wherefile = os.path.join(morgue_path, self.username + ".where")
try:
if os.path.getmtime(wherefile) > self.wheretime:
self.wheretime = time.time()
with open(wherefile, "r") as f:
wheredata = f.read()
if wheredata.strip() == "": return
try:
newwhere = parse_where_data(wheredata)
except:
self.logger.warning("Exception while trying to parse where file!",
exc_info=True)
else:
if (newwhere.get("status") == "active" or
newwhere.get("status") == "saved"):
self.set_where_info(newwhere)
except (OSError, IOError):
pass
def lobby_entry(self):
entry = {
"id": self.id,
"username": self.username,
"spectator_count": self.watcher_count(),
"idle_time": (self.idle_time() if self.is_idle() else 0),
"game_id": self.game_params["id"],
}
for key in CrawlProcessHandlerBase.interesting_info:
if key in self.where:
entry[key] = self.where[key]
if self.last_milestone:
entry["milestone"] = self.last_milestone.get("milestone")
return entry
def human_readable_where(self):
try:
return "L{xl} {char}, {place}".format(**self.where)
except KeyError:
return ""
def log_milestone(self, milestone):
# Use the updated where info in the milestone
self.where = milestone
self.last_milestone = milestone
update_all_lobbys(self)
def _base_call(self):
game = self.game_params
call = [game["crawl_binary"]]
if "pre_options" in game:
call += game["pre_options"]
call += ["-name", self.username,
"-rc", os.path.join(self.config_path("rcfile_path"),
self.username + ".rc"),
"-macro", os.path.join(self.config_path("macro_path"),
self.username + ".macro"),
"-morgue", self.config_path("morgue_path")]
if "options" in game:
call += game["options"]
return call
def note_activity(self):
self.last_activity_time = time.time()
self.check_idle()
def handle_input(self, msg):
raise NotImplementedError()
class CrawlProcessHandler(CrawlProcessHandlerBase):
def __init__(self, game_params, username, logger, io_loop=None):
super(CrawlProcessHandler, self).__init__(game_params, username,
logger, io_loop)
self.socketpath = None
self.conn = None
self.ttyrec_filename = None
self.inprogress_lock = None
self.inprogress_lock_file = None
self.exit_reason = None
self.exit_message = None
self.exit_dump_url = None
self._stale_pid = None
self._stale_lockfile = None
self._purging_timer = None
self._process_hup_timeout = None
def start(self):
self._purge_locks_and_start(True)
def stop(self):
super(CrawlProcessHandler, self).stop()
self._stop_purging_stale_processes()
self._stale_pid = None
def _purge_locks_and_start(self, firsttime=False):
# Purge stale locks
lockfile = self._find_lock()
if lockfile:
try:
with open(lockfile) as f:
pid = f.readline()
pid = int(pid)
self._stale_pid = pid
self._stale_lockfile = lockfile
if firsttime:
hup_wait = 10
self.send_to_all("stale_processes",
timeout=hup_wait, game=self.game_params["name"])
to = self.io_loop.add_timeout(time.time() + hup_wait,
self._kill_stale_process)
self._process_hup_timeout = to
else:
self._kill_stale_process()
except Exception:
self.logger.error("Error while handling lockfile %s.", lockfile,
exc_info=True)
errmsg = ("Error while trying to terminate a stale process.<br>" +
"Please contact an administrator.")
self.send_to_all("stale_process_fail", content=errmsg)
self.handle_process_end()
else:
# No more locks, can start
self._start_process()
def _stop_purging_stale_processes(self):
if not self._process_hup_timeout: return
self.io_loop.remove_timeout(self._process_hup_timeout)
self._stale_pid = None
self._stale_lockfile = None
self._purging_timer = None
self._process_hup_timeout = None
self.handle_process_end()
def _find_lock(self):
for path in os.listdir(self.config_path("inprogress_path")):
if (path.startswith(self.username + ":") and
path.endswith(".ttyrec")):
return os.path.join(self.config_path("inprogress_path"),
path)
return None
def _kill_stale_process(self, signal=subprocess.signal.SIGHUP):
self._process_hup_timeout = None
if self._stale_pid == None: return
if signal == subprocess.signal.SIGHUP:
self.logger.info("Purging stale lock at %s, pid %s.",
self._stale_lockfile, self._stale_pid)
elif signal == subprocess.signal.SIGTERM:
self.logger.warning("Terminating pid %s forcefully!",
self._stale_pid)
try:
os.kill(self._stale_pid, signal)
except OSError, e:
if e.errno == errno.ESRCH:
# Process doesn't exist
self._purge_stale_lock()
else:
self.logger.error("Error while killing process %s.", self._stale_pid,
exc_info=True)
errmsg = ("Error while trying to terminate a stale process.<br>" +
"Please contact an administrator.")
self.send_to_all("stale_process_fail", content=errmsg)
self.handle_process_end()
else:
if signal == subprocess.signal.SIGTERM:
self._purge_stale_lock()
else:
if signal == subprocess.signal.SIGHUP:
self._purging_timer = 10
else:
self._purging_timer -= 1
if self._purging_timer > 0:
self.io_loop.add_timeout(time.time() + 1,
self._check_stale_process)
else:
self.logger.warning("Couldn't terminate pid %s gracefully.",
self._stale_pid)
self.send_to_all("force_terminate?")
def _check_stale_process(self):
self._kill_stale_process(0)
def _do_force_terminate(self, answer):
if answer:
self._kill_stale_process(subprocess.signal.SIGTERM)
else:
self.handle_process_end()
def _purge_stale_lock(self):
if os.path.exists(self._stale_lockfile):
os.remove(self._stale_lockfile)
self._purge_locks_and_start(False)
def _start_process(self):
self.socketpath = os.path.join(self.config_path("socket_path"),
self.username + ":" +
self.formatted_time + ".sock")
try: # Unlink if necessary
os.unlink(self.socketpath)
except OSError, e:
if e.errno != errno.ENOENT:
raise
game = self.game_params
call = self._base_call() + ["-webtiles-socket", self.socketpath,
"-await-connection"]
ttyrec_path = self.config_path("ttyrec_path")
if ttyrec_path:
self.ttyrec_filename = os.path.join(ttyrec_path, self.lock_basename)
processes[os.path.abspath(self.socketpath)] = self
if config.dgl_mode:
self.logger.info("Starting %s.", game["id"])
else:
self.logger.info("Starting game.")
try:
self.process = TerminalRecorder(call, self.ttyrec_filename,
self._ttyrec_id_header(),
self.logger, self.io_loop,
config.recording_term_size)
self.process.end_callback = self._on_process_end
self.process.output_callback = self._on_process_output
self.process.activity_callback = self.note_activity
self.process.error_callback = self._on_process_error
self.gen_inprogress_lock()
self.connect(self.socketpath, True)
self.logger.info("Crawl FDs: fd%s, fd%s.",
self.process.child_fd,
self.process.errpipe_read)
self.last_activity_time = time.time()
self.check_where()
except Exception:
self.logger.warning("Error while starting the Crawl process!", exc_info=True)
if self.process:
self.stop()
else:
self._on_process_end()
def connect(self, socketpath, primary = False):
self.socketpath = socketpath
self.conn = WebtilesSocketConnection(self.io_loop, self.socketpath, self.logger)
self.conn.message_callback = self._on_socket_message
self.conn.close_callback = self._on_socket_close
self.conn.connect(primary)
def gen_inprogress_lock(self):
self.inprogress_lock = os.path.join(self.config_path("inprogress_path"),
self.username + ":" + self.lock_basename)
f = open(self.inprogress_lock, "w")
fcntl.lockf(f.fileno(), fcntl.LOCK_EX | fcntl.LOCK_NB)
self.inprogress_lock_file = f
cols, lines = self.process.get_terminal_size()
f.write("%s\n%s\n%s\n" % (self.process.pid, lines, cols))
f.flush()
def remove_inprogress_lock(self):
if self.inprogress_lock_file is None: return
fcntl.lockf(self.inprogress_lock_file.fileno(), fcntl.LOCK_UN)
self.inprogress_lock_file.close()
try:
os.remove(self.inprogress_lock)
except OSError:
# Lock already got deleted
pass
def _ttyrec_id_header(self):
clrscr = "\033[2J"
crlf = "\r\n"
templ = (clrscr + "\033[1;1H" + crlf +
"Player: %s" + crlf +
"Game: %s" + crlf +
"Server: %s" + crlf +
"Filename: %s" + crlf +
"Time: (%s) %s" + crlf +
clrscr)
tstamp = int(time.time())
ctime = time.ctime()
return templ % (self.username, self.game_params["name"],
config.server_id, self.lock_basename,
tstamp, ctime)
def _on_process_end(self):
self.logger.info("Crawl terminated.")
self.remove_inprogress_lock()
try:
del processes[os.path.abspath(self.socketpath)]
except KeyError:
self.logger.warning("Process entry already deleted: %s", self.socketpath)
self.process = None
self.handle_process_end()
def _on_socket_close(self):
self.conn = None
self.stop()
def handle_process_end(self):
if self.conn:
self.conn.close_callback = None
self.conn.close()
self.conn = None
super(CrawlProcessHandler, self).handle_process_end()
def add_watcher(self, watcher):
super(CrawlProcessHandler, self).add_watcher(watcher)
if self.conn and self.conn.open:
self.conn.send_message('{"msg":"spectator_joined"}')
def handle_input(self, msg):
obj = json_decode(msg)
if obj["msg"] == "input" and self.process:
self.last_action_time = time.time()
data = ""
for x in obj.get("data", []):
data += chr(x)
data += obj.get("text", u"").encode("utf8")
self.process.write_input(data)
elif obj["msg"] == "force_terminate":
self._do_force_terminate(obj["answer"])
elif obj["msg"] == "stop_stale_process_purge":
self._stop_purging_stale_processes()
elif self.conn and self.conn.open:
self.conn.send_message(msg.encode("utf8"))
def handle_chat_message(self, username, text):
super(CrawlProcessHandler, self).handle_chat_message(username, text)
if self.conn and self.conn.open:
self.conn.send_message(json_encode({
"msg": "note",
"content": "%s: %s" % (username, text)
}))
def _on_process_output(self, line):
self.check_where()
self.write_to_all(line, True)
def _on_process_error(self, line):
if line.startswith("ERROR"):
self.exit_reason = "crash"
if line.rfind(":") != -1:
self.exit_message = line[line.rfind(":") + 1:].strip()
elif line.startswith("Writing crash info to"):
self.exit_reason = "crash"
url = None
if line.rfind("/") != -1:
url = line[line.rfind("/") + 1:].strip()
elif line.rfind(" ") != -1:
url = line[line.rfind(" ") + 1:].strip()
if url != None:
self.exit_dump_url = self.game_params["morgue_url"].replace("%n", self.username) + os.path.splitext(url)[0]
def _on_socket_message(self, msg):
# stdout data is only used for compatibility to wrapper
# scripts -- so as soon as we receive something on the socket,
# we stop using stdout
if self.process:
self.process.output_callback = None
if msg.startswith("*"):
# Special message to the server
msg = msg[1:]
msgobj = json_decode(msg)
if msgobj["msg"] == "client_path":
if self.client_path == None:
self.client_path = self.format_path(msgobj["path"])
if "version" in msgobj:
self.crawl_version = msgobj["version"]
self.logger.info("Crawl version: %s.", self.crawl_version)
self.send_client_to_all()
elif msgobj["msg"] == "flush_messages":
# only queue, once we know the crawl process asks for flushes
self.queue_messages = True;
self.flush_messages_to_all()
elif msgobj["msg"] == "dump":
if "morgue_url" in self.game_params and self.game_params["morgue_url"]:
url = self.game_params["morgue_url"].replace("%n", self.username) + msgobj["filename"]
if msgobj["type"] == "command":
self.send_to_all("dump", url = url)
else:
self.exit_dump_url = url
elif msgobj["msg"] == "exit_reason":
self.exit_reason = msgobj["type"]
if "message" in msgobj:
self.exit_message = msgobj["message"]
else:
self.exit_message = None
else:
self.logger.warning("Unknown message from the crawl process: %s",
msgobj["msg"])
else:
self.check_where()
if time.time() > self.last_watcher_join + 2:
# Treat socket messages as activity, since it's otherwise
# hard to determine activity for games found via
# watch_socket_dirs.
# But don't if a spectator just joined, since we don't
# want that to reset idle time.
self.note_activity()
self.write_to_all(msg, not self.queue_messages)
class DGLLessCrawlProcessHandler(CrawlProcessHandler):
def __init__(self, logger, io_loop):
game_params = dict(
name = "DCSS",
ttyrec_path = "./",
inprogress_path = "./",
socket_path = "./",
client_path = "./webserver/game_data")
super(DGLLessCrawlProcessHandler, self).__init__(game_params,
"game",
logger, io_loop)
def _base_call(self):
return ["./crawl"]
def check_where(self):
pass
class CompatCrawlProcessHandler(CrawlProcessHandlerBase):
def __init__(self, game_params, username, logger, io_loop):
super(CompatCrawlProcessHandler, self).__init__(game_params, username,
logger, io_loop)
self.client_path = game_params["client_prefix"]
def start(self):
game = self.game_params
call = self._base_call()
self.logger.info("Starting %s (compat-mode).", game["id"])
self.process = subprocess.Popen(call,
stdin = subprocess.PIPE,
stdout = subprocess.PIPE,
stderr = subprocess.PIPE)
self.io_loop.add_handler(self.process.stdout.fileno(), self.on_stdout,
self.io_loop.READ | self.io_loop.ERROR)
self.io_loop.add_handler(self.process.stderr.fileno(), self.on_stderr,
self.io_loop.READ | self.io_loop.ERROR)
self.logger.info("Crawl FDs: fd%s, fd%s, fd%s",
self.process.stdin.fileno(),
self.process.stdout.fileno(),
self.process.stderr.fileno())
self.last_activity_time = time.time()
self.create_mock_ttyrec()
processes[os.path.abspath(self.ttyrec_filename)] = self
self.check_where()
def create_mock_ttyrec(self):
running_game_path = self.config_path("running_game_path")
self.ttyrec_filename = os.path.join(running_game_path,
self.username + ":" +
self.lock_basename)
f = open(self.ttyrec_filename, "w")
f.close()
def delete_mock_ttyrec(self):
if self.ttyrec_filename:
os.remove(self.ttyrec_filename)
self.ttyrec_filename = None
def poll_crawl(self):
if self.process is not None and self.process.poll() is not None:
self.io_loop.remove_handler(self.process.stdout.fileno())
self.io_loop.remove_handler(self.process.stderr.fileno())
self.process.stdout.close()
self.process.stderr.close()
self.process = None
self.logger.info("Crawl terminated. (compat-mode)")
try:
del processes[os.path.abspath(self.ttyrec_filename)]
except KeyError:
self.logger.warning("Process entry already deleted")
self.delete_mock_ttyrec()
self.handle_process_end()
def add_watcher(self, watcher):
super(CompatCrawlProcessHandler, self).add_watcher(watcher)
if self.process:
self.process.stdin.write("^r")
def handle_input(self, msg):
if msg.startswith("{"):
obj = json_decode(msg)
self.note_activity()
if obj["msg"] == "input" and self.process:
self.last_action_time = time.time()
data = ""
for x in obj.get("data", []):
data += chr(x)
data += obj.get("text", u"").encode("utf8")
if data == "^":
self.process.stdin.write("\\94\n")
self.process.stdin.write(data)
elif obj["msg"] == "key" and self.process:
self.process.stdin.write("\\" + str(obj["keycode"]) + "\n")
else:
if not msg.startswith("^"):
self.note_activity()
self.process.stdin.write(msg.encode("utf8"))
def on_stderr(self, fd, events):
if events & self.io_loop.ERROR:
self.poll_crawl()
elif events & self.io_loop.READ:
s = self.process.stderr.readline()
if not (s.isspace() or s == ""):
self.logger.info("ERR: %s", s.strip())
self.poll_crawl()
def on_stdout(self, fd, events):
if events & self.io_loop.ERROR:
self.poll_crawl()
elif events & self.io_loop.READ:
msg = self.process.stdout.readline()
self.write_to_all(msg, True)
self.poll_crawl()
self.check_where()
def _send_client(self, watcher):
templ_path = os.path.join(config.template_path, self.client_path)
loader = DynamicTemplateLoader.get(templ_path)
templ = loader.load("game.html")
game_html = templ.generate(prefix = self.client_path)
watcher.send_message("game_client", content = game_html)
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