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/**
 * @file
 * @brief Dungeon related wizard functions.
**/

#ifndef WIZDGN_H
#define WIZDGN_H

#include <string>

#include "player.h"

bool wizard_create_feature(const coord_def& pos = you.pos());
void wizard_list_branches();
void wizard_reveal_traps();
void wizard_map_level();
void wizard_place_stairs(bool down);
void wizard_level_travel(bool down);
void wizard_interlevel_travel();
void wizard_list_levels();
void wizard_recreate_level();
void wizard_clear_used_vaults();
bool debug_make_trap(const coord_def& pos = you.pos());
bool debug_make_shop(const coord_def& pos = you.pos());
void debug_place_map(bool primary);
void wizard_primary_vault();
void debug_test_explore();
void wizard_abyss_speed();

#endif