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/*
* File: fight.cc
* Summary: Functions used during combat.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef FIGHT_H
#define FIGHT_H
#include "externs.h"
// added Sept 18, 2000 -- bwr
/* ***********************************************************************
* called from: item_use.cc
* *********************************************************************** */
int effective_stat_bonus( int wepType = -1 );
// added Sept 18, 2000 -- bwr
/* ***********************************************************************
* called from: describe.cc
* *********************************************************************** */
int weapon_str_weight( int wpn_class, int wpn_type );
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: acr - it_use3
* *********************************************************************** */
bool you_attack(int monster_attacked, bool unarmed_attacks);
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
void monster_attack(int monster_attacking);
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: monstuff
* *********************************************************************** */
bool monsters_fight(int monster_attacking, int monster_attacked);
#endif
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