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/*
* File: itemname.cc
* Summary: Misc functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef ITEMNAME_H
#define ITEMNAME_H
#include "externs.h"
bool is_vowel( const char chr );
/* ***********************************************************************
* called from: describe - effects - item_use - shopping
* *********************************************************************** */
char get_ident_type(char cla, int ty);
/* ***********************************************************************
* called from: acr - chardump - direct - effects - fight - invent -
* it_use2 - item_use - items - monstuff - mstuff2 - ouch -
* shopping - spells1 - spells2 - spells3
* *********************************************************************** */
char item_name( const item_def &item, char descrip, char buff[ITEMNAME_SIZE],
bool terse = false );
/* ***********************************************************************
* called from: debug - describe - dungeon - fight - files - item_use -
* monstuff - mstuff2 - players - spells0
* *********************************************************************** */
int property( const item_def &item, int prop_type );
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
unsigned char check_item_knowledge(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void clear_ids(void);
/* ***********************************************************************
* called from: direct - fight - food - items - monstuff - religion -
* shopping
* *********************************************************************** */
void it_name(int itn, char des, char buff[ITEMNAME_SIZE], bool terse = false);
/* ***********************************************************************
* called from: acr - chardump - command - effects - fight - invent -
* it_use2 - it_use3 - item_use - items - ouch - output -
* spell - spells1 - spells2 - spells3 - spells4 - transfor
* *********************************************************************** */
void in_name(int inn, char des, char buff[ITEMNAME_SIZE], bool terse = false);
/* ***********************************************************************
* called from: itemname.cc items.cc item_use.cc mstuff2.cc
* *********************************************************************** */
void quant_name( const item_def &item, int quant, char des,
char buff[ITEMNAME_SIZE], bool terse = false );
/* ***********************************************************************
* bit operations called from a large number of files
* *********************************************************************** */
bool item_cursed( const item_def &item );
bool item_known_cursed( const item_def &item );
bool item_known_uncursed( const item_def &item );
// bool fully_indentified( const item_def &item );
bool item_type_known( const item_def &item );
bool set_item_ego_type( item_def &item, int item_type, int ego_type );
int get_weapon_brand( const item_def &item );
int get_ammo_brand( const item_def &item );
int get_armour_ego_type( const item_def &item );
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void init_properties(void);
int make_name( unsigned long seed, bool all_caps, char buff[ ITEMNAME_SIZE ] );
/* ***********************************************************************
* called from: files - shopping
* *********************************************************************** */
void save_id(char identy[4][50]);
/* ***********************************************************************
* called from: files - item_use - newgame - ouch - shopping - spells1
* *********************************************************************** */
void set_ident_type( char cla, int ty, char setting, bool force = false );
/* ***********************************************************************
* called from: dungeon - item_use
* *********************************************************************** */
bool hide2armour( unsigned char *which_subtype );
#endif
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