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/*
 *  File:       monspeak.cc
 *  Summary:    Functions to handle speaking monsters
 *
 *  Change History (most recent first):
 *
 *      <1>    01/09/00        BWR     Created
 */

#include "AppHdr.h"
#include "monspeak.h"

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

#ifdef DOS
#include <conio.h>
#endif

#include "externs.h"

#include "beam.h"
#include "debug.h"
#include "fight.h"
#include "insult.h"
#include "itemname.h"
#include "misc.h"
#include "monplace.h"
#include "monstuff.h"
#include "mon-util.h"
#include "mstuff2.h"
#include "player.h"
#include "spells2.h"
#include "spells4.h"
#include "stuff.h"
#include "view.h"

// returns true if something is said
bool mons_speaks(struct monsters *monster)
{
    int temp_rand;              // probability determination

    // This function is a little bit of a problem for the message channels
    // since some of the messages it generates are "fake" warning to
    // scare the player.  In order to accomidate this intent, we're
    // falsely categorizing various things in the function as spells and
    // danger warning... everything else just goes into the talk channel -- bwr
    int msg_type = MSGCH_TALK;

    const char *m_name = ptr_monam(monster, DESC_CAP_THE);
    strcpy(info, m_name);

    if (mons_has_ench(monster, ENCH_INVIS))
        return false;
    // invisible monster tries to remain unnoticed

    //mv: if it's also invisible, program never gets here
    if (silenced(monster->x, monster->y))
    {
        if (!one_chance_in(3))
            return false;       // while silenced, don't bother so often

        if (mons_has_ench(monster, ENCH_CONFUSION))
        {
            temp_rand = random2(10);
            strcat(info, (temp_rand <  4) ? " gestures wildly." :
                         (temp_rand == 4) ? " looks confused." :
                         (temp_rand == 5) ? " grins evilly." :
                         (temp_rand == 6) ? " smiles happily." :
                         (temp_rand == 7) ? " cries."
                             : " says something but you don't hear anything.");
        }
        else if (monster->behaviour == BEH_FLEE)
        {
            temp_rand = random2(10);
            strcat(info,
                     (temp_rand <  3) ? " glances furtively about." :
                     (temp_rand == 3) ? " opens its mouth, as if shouting." :
                     (temp_rand == 4) ? " looks around." :
                     (temp_rand == 5) ? " appears indecisive." :
                     (temp_rand == 6) ? " ponders the situation."
                                      : " seems to says something.");
        }
        // disregard charmed critters.. they're not too expressive
        else if (monster->attitude == ATT_FRIENDLY)
        {
            temp_rand = random2(10);
            strcat(info, (temp_rand <  3) ? " gives you a thumbs up." :
                         (temp_rand == 3) ? " looks at you." :
                         (temp_rand == 4) ? " waves at you." :
                         (temp_rand == 5) ? " smiles happily.":
                         (temp_rand == 6) ? " winks at you."
                             : " says something you can't hear.");
        }
        else
        {
            temp_rand = random2(10);
            strcat(info, (temp_rand <  3) ? " gestures." :
                         (temp_rand == 3) ? " gestures obscenely." :
                         (temp_rand == 4) ? " grins." :
                         (temp_rand == 5) ? " looks angry." :
                         (temp_rand == 6) ? " seems to be listening."
                             : " says something but you don't hear anything.");
        }                       //end switch silenced monster's behaviour

        mpr(info, MSGCH_TALK);
        return true;
    }                           // end silenced monster

    // charmed monsters aren't too expressive
    if (mons_has_ench(monster, ENCH_CHARM))
        return false;

    if (mons_has_ench(monster, ENCH_CONFUSION))
    {
        if (mons_holiness( monster ) == MH_DEMONIC
            && monster->type != MONS_IMP)
        {
            return (false);
        }

        if (mons_friendly(monster))
        {
            switch (random2(18))        // speaks for friendly confused monsters
            {
            case 0:
                strcat(info, " prays for help.");
                break;
            case 1:
                strcat(info, " screams, \"Help!\"");
                break;
            case 2:
                strcat(info, " shouts, \"I'm losing control!\"");
                break;
            case 3:
                strcat(info, " shouts, \"What's happening?\"");
                break;
            case 4:
            case 5:
                strcat(info, " gestures wildly.");
                break;
            case 6:
                strcat(info, " cries.");
                break;
            case 7:
                strcat(info, " shouts, \"Yeah!\"");
                break;
            case 8:
                strcat(info, " sings.");
                break;
            case 9:
                strcat(info, " laughs crazily.");
                break;
            case 10:
                strcat(info, " ponders the situation.");
                break;
            case 11:
                strcat(info, " grins madly.");
                break;
            case 12:
                strcat(info, " looks very confused.");
                break;
            case 13:
                strcat(info, " mumbles something.");
                break;
            case 14:
                strcat(info, " giggles crazily.");
                break;
            case 15:
                strcat(info, " screams, \"");
                strcat(info, you.your_name);
                strcat(info, "! Help!\"");
                break;
            case 16:
                strcat(info, " screams, \"");
                strcat(info, you.your_name);
                strcat(info, "! What's going on?\"");
                break;
            case 17:
                strcat(info, " says, \"");
                strcat(info, you.your_name);
                strcat(info, ", I'm little bit confused.\"");
                break;
            }
        }
        else
        {
            switch (random2(23))  // speaks for unfriendly confused monsters
            {
            case 0:
                strcat(info, " yells, \"Get them off of me!\"");
                break;
            case 1:
                strcat(info, " screams, \"I will kill you anyway!\"");
                break;
            case 2:
                strcat(info, " shouts, \"What's happening?\"");
                break;
            case 3:
            case 4:
            case 5:
                strcat(info, " gestures wildly.");
                break;
            case 6:
                strcat(info, " cries.");
                break;
            case 7:
                strcat(info, " shouts, \"NO!\"");
                break;
            case 8:
                strcat(info, " shouts, \"YES!\"");
                break;
            case 9:
                strcat(info, " laughs crazily.");
                break;
            case 10:
                strcat(info, " ponders the situation.");
                break;
            case 11:
                strcat(info, " grins madly.");
                break;
            case 12:
                strcat(info, " looks very confused.");
                break;
            case 13:
                strcat(info, " mumbles something.");
                break;
            case 14:
                strcat(info, " says, \"I'm little bit confused.\"");
                break;
            case 15:
                strcat(info, " asks, \"Where am I?\"");
                break;
            case 16:
                strcat(info, " shakes.");
                break;
            case 17:
                strcat(info, " asks, \"Who are you?\"");
                break;
            case 18:
                strcat(info, " asks, \"What the hell are we doing here? Mmm, I see...\"");
                break;
            case 19:
                strcat(info, " cries, \"My head! MY HEAD!!!\"");
                break;
            case 20:
                strcat(info, " says, \"Why is everything spinning?\"");
                break;
            case 21:
                strcat(info, " screams, \"NO! I can't bear up that noise!\"");
                break;
            case 22:
                strcat(info, " is trying to cover his eyes.");
                break;
            }
        }

    }
    else if (monster->behaviour == BEH_FLEE)
    {
        if (mons_holiness( monster ) == MH_DEMONIC
            && monster->type != MONS_IMP)
        {
            return (false);
        }

        if (mons_friendly(monster))
        {
            switch (random2(11))
            {
            case 0:
                snprintf( info, INFO_SIZE, "%s %s, \"WAIT FOR ME!\"", m_name,
                        coinflip() ? "shouts" : "yells");
                strcat(info, you.your_name);
                strcat(info, ", could you help me?\"");
                break;
            case 1:
                strcat(info, " screams, \"Help!\"");
                break;
            case 2:
                strcat(info, " shouts, \"Cover me!\"");
                break;
            case 3:
                strcat(info, " screams, \"");
                strcat(info, you.your_name);
                strcat(info, "! Help me!\"");
                break;
            case 4:
            case 5:
            case 6:
                strcat(info, " tries to hide somewhere.");
                break;
            case 7:
                strcat(info, " prays for help.");
                break;
            case 8:
                strcat(info, " looks at you beseechingly.");
                break;
            case 9:
                strcat(info, " shouts, \"Protect me!\"");
                break;
            case 10:
                strcat(info, " cries, \"Don't forget your friends!\"");
                break;
            }
        }
        else
        {
            switch (random2(20))    // speaks for unfriendly fleeing monsters
            {
            case 0:
                snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name, coinflip()? "yells" : "wails");
                break;
            case 1:
                snprintf( info, INFO_SIZE, "%s %s, \"Help!\"", m_name,
                        coinflip() ? "cries" : "screams"); break;
            case 2:
                snprintf( info, INFO_SIZE, "%s %s, \"Why can't we all just get along?\"",
                        m_name, coinflip() ? "begs" : "pleads");
                break;
            case 3:
                snprintf( info, INFO_SIZE, "%s %s trips in trying to escape.", m_name,
                        coinflip() ? "nearly" : "almost");
                break;
            case 4:
                snprintf( info, INFO_SIZE, "%s %s, \"Of all the rotten luck!\"", m_name,
                        coinflip() ? "mutters" : "mumbles");
                break;
            case 5:
                snprintf( info, INFO_SIZE, "%s %s, \"Oh dear! Oh dear!\"", m_name,
                        coinflip() ? "moans" : "wails");
            case 6:
                snprintf( info, INFO_SIZE, "%s %s, \"Damn and blast!\"", m_name,
                        coinflip() ? "mutters" : "mumbles");
                break;
            case 7:
                strcat(info, " prays for help.");
                break;
            case 8:
                strcat(info, " shouts, \"No! I'll never do that again!\"");
                break;
            case 9:
                snprintf( info, INFO_SIZE, "%s %s", m_name,
                        coinflip() ? "begs for mercy." : "cries, \"Mercy!\"");
                break;
            case 10:
                snprintf( info, INFO_SIZE, "%s %s, \"%s!\"", m_name,
                        coinflip() ? "blubbers" : "cries",
                        coinflip() ? "Mommeee" : "Daddeee");
                break;
            case 11:
                snprintf( info, INFO_SIZE, "%s %s, \"Please don't kill me!\"", m_name,
                        coinflip() ? "begs" : "pleads");
                break;
            case 12:
                snprintf( info, INFO_SIZE, "%s %s, \"Please don't hurt me!\"", m_name,
                        coinflip() ? "begs" : "pleads");
                break;
            case 13:
                snprintf( info, INFO_SIZE, "%s %s, \"Please, I have a lot of children...\"",
                        m_name, coinflip() ? "begs" : "pleads");
                break;
            case 14:
                strcat(info, " tries to recover lost courage.");
                break;
            case 15:
            case 16:
            case 17:
                strcat(info, " gives up.");
                break;
            case 19:
                snprintf( info, INFO_SIZE, "%s looks really %s.", m_name,
                        coinflip() ? "scared stiff" : "rattled");
                break;
            }
        }
    }
    else if (mons_friendly(monster))
    {
        if (mons_holiness( monster ) == MH_DEMONIC
            && monster->type != MONS_IMP)
        {
            return (false);
        }

        // friendly imps are too common so they speak very very rarely
        if ((monster->type == MONS_IMP) && (random2(10)))
            return (false);

        switch (random2(18))
        {
        case 0:
            strcat(info, " yells, \"Run! I'll cover you!\"");
            break;
        case 1:
            strcat(info, " shouts, \"Die, monster!\"");
            break;
        case 2:
            strcat(info, " says, \"It's nice to have friends.\"");
            break;

        case 3:
            strcat(info, " looks at you.");
            break;
        case 4:
            strcat(info, " smiles at you.");
            break;
        case 5:
            strcat(info, " says, \"");
            strcat(info, you.your_name);
            strcat(info, ", you are my only friend.\"");
            break;
        case 6:
            strcat(info, " says, \"");
            strcat(info, you.your_name);
            strcat(info, ", I like you.\"");
            break;

        case 7:
            strcat(info, " waves at you.");
            break;
        case 8:
            strcat(info, " says, \"Be careful!\"");
            break;
        case 9:
            strcat(info, " says, \"Don't worry. I'm here with you.\"");
            break;
        case 10:
            strcat(info, " smiles happily.");
            break;
        case 11:
            strcat(info, " shouts, \"No mercy! Kill them all!");
            break;
        case 12:
            strcat(info, " winks at you.");
            break;
        case 13:
            strcat(info, " says, \"Me and you. It sounds cool.\"");
            break;
        case 14:
            strcat(info, " says, \"I'll never leave you.\"");
            break;
        case 15:
            strcat(info, " says, \"I would die for you.\"");
            break;
        case 16:
            strcat(info, " shouts, \"Beware of monsters!\"");
            break;
        case 17:
            strcat(info, " looks friendly.");
            break;
        }
    }
    else
    {
        switch (monster->type)
        {
        case MONS_TERENCE:  // fighter who likes to kill
            switch (random2(15))
            {
            case 0:
                strcat(info, " screams, \"I'm going to kill you! \"");
                break;
            case 1:
                strcat(info, " shouts, \"Now you die.\"");
                break;
            case 2:
                strcat(info, " says, \"Rest in peace.\"");
                break;
            case 3:
                snprintf( info, INFO_SIZE, "%s shouts, \"%s!!!\"",
                  m_name, coinflip() ? "ATTACK" : "DIE");
                break;
            case 4:
                strcat(info, " says, \"How do you enjoy it?\"");
                break;
            case 5:
                strcat(info, " shouts, \"Get ready for death!\"");
                break;
            case 6:
                strcat(info, " says, \"You are history.\"");
                break;
            case 7:
                strcat(info, " says, \"Do you want it fast or slow?.\"");
                break;
            case 8:
                strcat(info, " says, \"Did you write a testament? You should...\"");
                break;
            case 9:
                strcat(info, " says, \"Time to say good-bye...\"");
                break;
            case 10:
                snprintf( info, INFO_SIZE, "%s says, \"Don't try to defend, it's %s.\"",
                        m_name, coinflip() ? "pointless" : "senseless");
                break;
            case 11:
                strcat(info, " bares his teeth.");
                break;
            case 12:
                snprintf( info, INFO_SIZE, "%s says, \"I'll show you few %s.\"",
                        m_name, coinflip() ? "tricks" : "ploys.");
                break;
            case 13:
                strcat(info, " screams, \"I want your blood.\"");
                break;
            case 14:
                strcat(info, " looks scornfully at you.");
                break;
            }
            break;          // end Terence

        case MONS_EDMUND:   // mercenaries guarding dungeon
        case MONS_LOUISE:
        case MONS_FRANCES:
        case MONS_DUANE:
        case MONS_ADOLF:
            switch (random2(17))
            {
            case 0:
                strcat(info, " screams, \"I'm going to kill you! Now!\"");
                break;
            case 1:
                strcat(info,
                       " shouts, \"Return immediately or I'll kill you!\"");
                break;
            case 2:
                strcat(info,
                       " says, \"Now you've reached the end of your journey!\"");
                break;
            case 3:
                strcat(info,
                       " screams, \"One false step and I'll kill you!\"");
                break;
            case 4:
                strcat(info, " says, \"Drop everything you've found here and return home.\"");
                break;
            case 5:
                strcat(info, " shouts, \"You will never get the Orb.\"");
                break;
            case 6:
                strcat(info, " looks very unfriendly.");
                break;
            case 7:
                strcat(info, " looks very cold.");
                break;
            case 8:
                strcat(info, " shouts, \"It's the end of the party!\"");
                break;
            case 9:
                strcat(info, " says, \"Return every stolen item!\"");
                break;
            case 10:
                strcat(info, " says, \"No trespassing is allowed here.\"");
                break;
            case 11:
                strcat(info, " grins evilly.");
                break;
            case 12:
                strcat(info, " screams, \"You must be punished!\"");
                break;
            case 13:
                strcat(info, " says, \"It's nothing personal...\"");
                break;
            case 14:
                strcat(info, " says, \"A dead adventurer is good adventurer.\"");
                break;
            case 15:
                strcat(info, " says, \"Coming here was your last mistake.\"");
                break;
            case 16:
                strcat(info, " shouts, \"Intruder!\"");
                break;
            }
            break;          // end Edmund & Co

        case MONS_JOSEPH:
            switch (random2(16))
            {
            case 0:
                strcat(info, " smiles happily.");
                break;
            case 1:
                strcat(info, " says, \"I'm happy to see you. And I'll be happy to kill you.\"");
                break;
            case 2:
                strcat(info, " says, \"I've waited for this moment for such a long time.\"");
                break;
            case 3:
                strcat(info,
                       " says, \"It's nothing personal but I have kill you.\"");
                break;
            case 5:
                strcat(info, " says, \"You will never get the Orb, sorry.\"");
                break;
            case 9:
                strcat(info, " shouts, \"I love to fight! I love killing!\"");
                break;
            case 10:
                strcat(info,
                       " says, \"I'm here to kill trespassers. I like my job.\"");
                break;
            case 11:
                strcat(info, " tries to grin evilly.");
                break;
            case 12:
                strcat(info,
                       " says, \"You must be punished! Or... I want to punish you!\"");
                break;
            case 13:
                strcat(info,
                       " sighs, \"Being guard is usually so boring...\"");
                break;
            case 14:
                strcat(info, " shouts, \"At last some action!\"");
                break;
            case 15:
                strcat(info, " shouts, \"Wow!\"");
                break;
            }
            break;          // end Joseph

        case MONS_ORC_HIGH_PRIEST:  // priest, servants of dark ancient god
        case MONS_DEEP_ELF_HIGH_PRIEST:
            switch (random2(9))
            {
            case 0:
            case 1:
                strcat(info, " prays.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 2:
                strcat(info, " mumbles some strange prayers.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 3:
                strcat(info,
                       " shouts, \"You are a heretic and must be destroyed.\"");
                break;
            case 4:
                strcat(info, " says, \"All sinners must die.\"");
                break;

            case 5:
                strcat(info, " looks excited.");
                break;
            case 6:
                strcat(info, " says, \"You will make a fine sacrifice.\"");
                break;
            case 7:
                strcat(info, " starts to sing a prayer.");
                break;
            case 8:
                strcat(info, " shouts, \"You must be punished.\"");
                break;
            }
            break;          // end priests

        case MONS_ORC_SORCERER:   // hateful wizards, using strange powers
        case MONS_DEEP_ELF_SORCERER:
        case MONS_WIZARD:
            switch (random2(19))
            {
            case 0:
            case 1:
            case 2:
                strcat(info, " wildly gestures.");
                mpr( info, MSGCH_MONSTER_SPELL );
                if (coinflip())
                    canned_msg( MSG_NOTHING_HAPPENS );
                else 
                    canned_msg( MSG_YOU_RESIST );
                return (true);

            case 3:
            case 4:
            case 5:
                strcat(info, " mumbles some strange words.");
                mpr( info, MSGCH_MONSTER_SPELL );
                if (coinflip())
                    canned_msg( MSG_NOTHING_HAPPENS );
                else 
                    canned_msg( MSG_YOU_RESIST );
                return (true);

            case 6:
                strcat(info, " shouts, \"You can't withstand my power!\"");
                break;

            case 7:
                strcat(info, " shouts, \"You are history.\"");
                break;

            case 8:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " becomes transparent for a moment.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 9:
                strcat(info, " throws some strange powder towards you.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 10:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " glows brightly for a moment.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 11:
                strcat(info, " says, \"argatax netranoch dertex\"");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 12:
                strcat(info, " says, \"dogrw nutew berg\"");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 13:
                strcat(info, " shouts, \"Entram moth deg ulag!\"");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 14:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);

                strcpy(info, m_name);
                strcat(info, " becomes larger for a moment.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 15:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);

                strcpy(info, m_name);
                strcat(info, "'s fingertips starts to glow.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 16:
                strcat(info, "'s eyes starts to glow.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 17:
                strcat(info, " tries to paralyze you with his gaze.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 18:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);
                canned_msg( MSG_YOU_RESIST );
                return (true);
            }
            break;          // end wizards

        case MONS_JESSICA:  // sorceress disturbed by player
            switch (random2(10))
            {
            case 0:
                strcat(info, " grins evilly.");
                break;
            case 1:
                strcat(info, " says, \"I'm really upset.\"");
                break;
            case 2:
                strcat(info, " shouts, \"I don't like beings like you.\"");
                break;
            case 3:
                strcat(info,
                       " shouts, \"Stop bothering me, or I'll kill you!\"");
                break;
            case 4:
                strcat(info, " very coldly says, \"I hate your company.\"");
                break;
            case 5:
                strcat(info, " mumbles something strange.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;
            case 6:
                strcat(info, " looks very angry.");
                break;
            case 7:
                strcat(info,
                        " shouts, \"You're disturbing me.  I'll have kill you.\"");
                break;
            case 8:
                strcat(info, " screams, \"You are a ghastly nuisance!\"");
                break;
            case 9:
                strcat(info, " gestures wildly.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;
            }
            break;          // end Jessica

        case MONS_SIGMUND:  // mad old wizard
            switch (random2(19))
            {
            case 0:
            case 1:
            case 2:
                strcat(info, " laughs crazily.");
                break;
            case 3:
                strcat(info, " says, \"Don't worry, I'll kill you fast.\"");
                break;
            case 4:
                strcat(info, " grinds his teeth.");
                break;
            case 5:
                strcat(info, " asks, \"Do you like me?\"");
                break;
            case 6:
                strcat(info, " screams, \"Die, monster!\"");
                break;
            case 7:
                strcat(info, " says, \"You will soon forget everything.\"");
                break;
            case 8:
                strcat(info, " screams, \"You will never... NEVER!\"");
                break;

            case 9:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, "'s eyes starts to glow with a red light. ");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 10:
                strcat(info, " says, \"Look in to my eyes.\"");
                break;
            case 11:
                strcat(info, " says, \"I'm your fate.\"");
                break;

            case 12:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " is suddenly surrounded by pale blue light.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 13:
                strcat(info, " tries to bite you.");
                break;

            case 14:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " is suddenly surrounded by pale green light.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 15:
                strcat(info, " screams, \"I am the angel of Death!\"");
                break;
            case 16:
                strcat(info, " screams, \"Only death can liberate you!\"");
                break;
            case 17:
                strcat(info, " whispers, \"You'll know eternity soon...\"");
                break;
            case 18:
                strcat(info, " screams, \"Don't try to resist!\"");
                break;
            }
            break;          // end Sigmund

        case MONS_IMP:      // small demon
        case MONS_WHITE_IMP:
        case MONS_SHADOW_IMP:
            if (one_chance_in(3))
            {
                imp_taunt( monster );
                return (true);
            }
            else
            {
                switch (random2(11))
                {
                case 0:
                    strcat(info, " laughs crazily.");
                    break;
                case 1:
                    strcat(info, " grins evilly.");
                    break;
                case 2:
                    strcat(info, " breathes a bit of smoke at you.");
                    break;
                case 3:
                    strcat(info, " lashes with his tail.");
                    break;
                case 4:
                    strcat(info, " grinds his teeth.");
                    break;
                case 5:
                    strcat(info, " sputters.");
                    break;
                case 6:
                    strcat(info, " breathes some steam toward you.");
                    break;
                case 7:
                    strcat(info, " spits at you.");
                    break;
                case 8:
                    strcat(info, " disappears for a moment.");
                    break;
                case 9:
                    strcat(info, " summons a swarm of flies.");
                    break;
                case 10:
                    strcat(info, " picks up some beetle and eats it.");
                    break;
                }
            }
            break;          // end imp

        case MONS_TORMENTOR:        // cruel devil
            if (one_chance_in(10))
            {
                demon_taunt( monster );
                return (true);
            }
            else
            {
                switch (random2(18))
                {
                case 0:
                    strcat(info, " laughs crazily.");
                    break;
                case 1:
                    strcat(info, " grins evilly.");
                    break;
                case 2:
                    strcat(info, " says, \"I am all your nightmares come true.\"");
                    break;
                case 3:
                    strcat(info, " says, \"I will show you what pain is.\"");
                    break;
                case 4:
                    strcat(info, " shouts, \"I'll tear you apart.\"");
                    break;
                case 5:
                    strcat(info,
                           " says, \"You will wish to die when I get to you.\"");
                    break;
                case 6:
                    strcat(info, " says, \"I will drown you in your own blood.\"");
                    break;
                case 7:
                    strcat(info,
                           " screams, \"You will die horribly!\"");
                    break;
                case 8:
                    strcat(info, " says, \"I will eat your liver.\"");
                    break;
                case 9:
                    strcat(info, " grins madly.");
                    break;
                case 10:
                    strcat(info, " shouts, \"Prepare for my thousand needles of pain!\"");
                    break;
                case 11:
                    strcat(info,
                           " says, \"I know thousand and one way to kill you.\"");
                    break;
                case 12:
                    strcat(info,
                           " says, \"I'll show you my torture chamber!\"");
                    break;
                case 13:
                case 14:
                    strcat(info,
                           " says, \"I'll crush your bones, one by one.\"");
                    break;
                case 15:
                    strcat(info, " says, \"I know your fate. It's pain.\"");
                    break;
                case 16:
                    strcat(info, " says, \"Get ready! Throes await you.\"");
                    break;
                case 17:
                    strcat(info, " grins malevolently.");
                    break;
                }
            }
            break;          // end tormentor

        case MONS_PANDEMONIUM_DEMON:    // named demons
        case MONS_GERYON:
        case MONS_ASMODEUS:
        case MONS_DISPATER:
        case MONS_ANTAEUS:
        case MONS_ERESHKIGAL:
        case MONS_MNOLEG:
        case MONS_LOM_LOBON:
        case MONS_CEREBOV:
        case MONS_GLOORX_VLOQ:
            demon_taunt( monster );
            return (true);

        case MONS_PLAYER_GHOST:     // ghost of unsuccesful player
            switch (random2(24))
            {
            case 0:
                strcat(info, " laughs crazily.");
                break;

            case 1:
                strcat(info, " grins evilly.");
                break;

            case 2:
                strcat(info, " shouts, \"You will never get the ORB!\"");
                break;

            case 3: // mv: ghosts are usually wailing, aren't ?
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
            case 9:
            case 10:
            case 11:
                strcat(info, " wails.");
                break;

            case 12:
                strcat(info, " stares at you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel cold.", MSGCH_WARN);
                return (true);

            case 13:
                strcat(info, " screams, \"You will join me soon!\"");
                break;
            case 14:
                strcat(info, " wails, \"To die, to sleep, no more.\"");
                break;      //Hamlet
            case 15:
                strcat(info,
                       " screams, \"You must not succeed where I failed.\"");
                break;
            case 16:
                strcat(info,
                       " screams, \"I'll kill anyone who wants the ORB.\"");
                break;
            case 17:
                strcat(info, " whispers, \"Meet emptiness of death!\"");
                break;
            case 18:
                strcat(info, " whispers, \"Death is liberation.\"");
                break;
            case 19:
                strcat(info,
                       " whispers, \"Everlasting silence awaits you.\"");
                break;
            case 20:
                strcat(info,
                       " screams, \"Don't try to defend. You have no chance!\"");
                break;
            case 21:
                strcat(info,
                       " whispers, \"Death doesn't hurt. What you feel is life.\"");
                break;
            case 22:
                strcat(info, " whispers, \"The ORB doesn't exist.\"");
                break;
            case 23:
                strcat(info, " wails, \"Death is your only future.\"");
                break;
            }
            break;          // end players ghost

        case MONS_PSYCHE:   // insane girl
            switch (random2(20))
            {
            case 0:
                strcat(info, " smiles happily.");
                break;
            case 1:
                strcat(info, " giggles crazily.");
                break;
            case 2:
                strcat(info, " cries.");
                break;
            case 3:
                strcat(info, " stares at you for a moment.");
                break;
            case 4:
                strcat(info, " sings.");
                break;
            case 5:
                strcat(info,
                       " says, \"Please, could you die a little faster?\"");
                break;
            case 6:
                strcat(info,
                       " says, \"I'm bad girl. But I can't do anything about it.\"");
                break;
            case 7:
                strcat(info,
                       " screams, \"YOU ARE VIOLATING AREA SECURITY!\"");
                break;
            case 8:
                strcat(info, " cries, \"I hate blood and violence.\"");
                break;
            case 9:
                strcat(info,
                       " screams, \"Peace! Flowers! Freedom! Dead adventurers!\"");
                break;
            case 10:
                strcat(info,
                       " says, \"I'm so lonely. Only corpses are my friends.\"");
                break;
            case 11:
                strcat(info, " cries, \"You've killed my pet.\"");
                break;
            case 12:
                strcat(info,
                       " cries, \"You want to steal my orb collection?!\"");
                break;
            case 13:
                strcat(info, " sings some strange song.");
                break;
            case 14:
                strcat(info, " bursts in tears.");
                break;
            case 15:
                strcat(info, " sucks her thumb.");
                break;
            case 16:
                strcat(info,
                       " whispers, \"Hold me, thrill me, kiss me, kill me.\"");
                break;      //(c) U2 ?
            case 17:
                strcat(info, " says, \"I'll kill you and take you home.\"");
                break;
            case 18:
                strcat(info,
                       " shouts, \"Well, maybe I'm nutty, but who cares?\"");
                break;
            case 19:
                strcat(info,
                       " shouts, \"I hope that you are sorry for that.\"");
                break;
            }
            break;          // end Psyche

        case MONS_DONALD:   // adventurers hating competition
        case MONS_WAYNE:
            switch (random2(11))
            {
            case 0:
                strcat(info, " screams, \"Return home!\"");
                break;
            case 1:
                strcat(info, " screams, \"The Orb is mine!\"");
                break;
            case 2:
                strcat(info, " screams, \"Give me all your treasure!\"");
                break;
            case 3:
                strcat(info, " screams, \"You will never get the Orb!\"");
                break;
            case 4:
                strcat(info, " screams, \"I was here first!\"");
                break;
            case 5:
                strcat(info, " frowns.\"");
                break;
            case 6:
                strcat(info, " looks very upset.");
                break;
            case 7:
                strcat(info, " screams, \"Get away or die!\"");
                break;
            case 8:
                strcat(info, " screams, \"Die!\"");
                break;
            case 9:
                strcat(info, " screams, \"First you have to pass me!\"");
                break;
            case 10:
                strcat(info, " screams, \"I hate you!\"");
                break;
            }
            break;          // end Donald

        case MONS_MICHAEL:  // spellcaster who wanted to be alone
            switch (random2(11))
            {
            case 0:
                strcat(info, " looks very angry.");
                break;
            case 1:
                strcat(info, " frowns.");
                break;
            case 2:
                strcat(info, " screams, \"I want to be alone!\"");
                break;
            case 3:
                strcat(info, " says, \"You are really nuisance.\"");
                break;
            case 4:
                strcat(info,
                       " screams, \"I wanted to be alone. And you...\"");
                break;
            case 5:
                strcat(info, " screams, \"Get away! Or better yet, die!\"");
                break;
            case 6:
                strcat(info, " mumbles some strange words.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 7:
                strcat(info, " points at you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                canned_msg(MSG_YOU_RESIST);
                return (true);

            case 8:
                strcat(info, " shakes with wrath.");
                break;
            case 9:
                strcat(info, " drinks a potion.");
                break;
            case 10:
                strcat(info, " gestures wildly.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;
            }
            break;          // end Michael

        case MONS_ERICA:    // wild tempered adventuress
            switch (random2(12))
            {
            case 0:
                strcat(info, " screams, \"Die!\"");
                break;
            case 1:
                strcat(info, " screams, \"Do you want it fast or slow?\"");
                break;
            case 2:
                strcat(info, " looks angry.");
                break;
            case 3:
                strcat(info, " drinks a potion.");
                break;
            case 4:
                strcat(info, " says, \"I'm so much better than you.\"");
                break;
            case 5:
                strcat(info,
                       " says, \"Fast and perfect. Such is my way of killing.\"");
                break;
            case 6:
                strcat(info, " screams, \"Hurry! Death awaits!\"");
                break;
            case 7:
                strcat(info, " laughs wildly.");
                break;
            case 8:
                strcat(info, " screams, \"I'll never tell where it is!\"");
                break;
            case 9:
                strcat(info, " screams, \"You'll never get it!\"");
                break;
            case 10:
                strcat(info, " screams, \"Coming here was suicide!\"");
                break;
            case 11:
                strcat(info,
                       " says, \"I love to fight,  but killing is better.\"");
                break;
            }
            break;          // end Erica

        case MONS_JOSEPHINE:        // ugly old witch looking for somone to kill
            switch (random2(13))
            {
            case 0:
            case 1:
            case 2:
                strcat(info, " grins evilly.");
                break;
            case 3:
            case 4:
                strcat(info, " screams, \"I will kill you!\"");
                break;
            case 5:
                strcat(info, " grinds her teeth.");
                break;
            case 6:
                strcat(info, " grins malevolently.");
                break;
            case 7:
                strcat(info, " laughs insanely.");
                break;
            case 8:
                strcat(info, " screams, \"Die!\"");
                break;
            case 9:
                strcat(info,
                       " screams, \"I have something special for you!\"");
                break;
            case 10:
                strcat(info,
                       " screams, \"I'll use your head as decoration in my hut!\"");
                break;
            case 11:
                strcat(info, " says, \"I'll make a rug of your skin.\"");
                break;
            case 12:
                strcat(info, " says, \"How about some decapitation?\"");
                break;
            }
            break;          // end Josephine

        case MONS_HAROLD:  // middle aged man, hired to kill you. He is in a hurry.
            switch (random2(11))
            {
            case 0:
                strcat(info, " looks nervous.");
                break;
            case 1:
                strcat(info, " screams, \"Hurry up!\"");
                break;
            case 2:
                strcat(info, " screams, \"Could you die faster?\"");
                break;
            case 3:
                strcat(info,
                       " says, \"Stand still. I'm trying to kill you.\"");
                break;
            case 4:
                strcat(info, " screams, \"Die!\"");
                break;
            case 5:
                strcat(info, " says, \"I hope you die soon!\"");
                break;
            case 6:
                strcat(info,
                       " says, \"Only few hits and it's over.\".");
                break;
            case 7:
                strcat(info, " says, \"You know, I'm in a hurry.\"");
                break;
            case 8:
                strcat(info, " screams, \"I'll finish you soon!\"");
                break;
            case 9:
                strcat(info, " screams, \"Don't delay it.\"");
                break;
            case 11:
                strcat(info, " says, \"Mine is not to reason why.  Mine's to do, yours to die.\"" );
            }
            break;          // end Harold

        // skilled warrior looking for some fame. More deads = more fame
        case MONS_NORBERT:
            switch (random2(13))
            {
            case 0:
                strcat(info, " smiles happily.");
                break;
            case 1:
                strcat(info, " screams, \"Die, monster!\"");
                break;
            case 2:
                strcat(info, " screams, \"I'm a hero!\"");
                break;
            case 3:
                strcat(info, " shouts, \"YES! Another notch!\"");
                break;
            case 4:
                strcat(info, " says, \"A pity your head will make such an ugly trophy.\"");
                break;
            case 5:
                strcat(info,
                       " screams, \"Pray, because you'll die soon!\"");
                break;
            case 6:
                strcat(info,
                      " asks \"Did you write a will? You should.\".");
                break;
            case 7:
                strcat(info,
                       " says, \"I love killing ugly monsters like you.\"");
                break;
            case 8:
                strcat(info, " screams, \"Blood and destruction!\"");
                break;
            case 9:
                strcat(info, " says, \"You know, it's honour to die by my hand.\"");
                break;
            case 10:
                strcat(info, " shouts, \"Your time has come!\"");
                break;
            case 11:
                strcat(info,
                       " says, \"I'm sorry but you don't have a chance.\"");
                break;
            case 12:
                strcat(info,
                       " says, \"Another dead monster... It must be my lucky day!\"");
                break;
            }
            break;          // end Norbert

        case MONS_JOZEF:    // bounty hunter
            switch (random2(14))
            {
            case 0:
                strcat(info, " looks satisfied.");
                break;
            case 1:
                strcat(info, " screams, \"Die!\"");
                break;
            case 2:
                strcat(info, " screams, \"At last I found you!\"");
                break;
            case 3:
                strcat(info, " shouts, \"I'll get 500 for your head!\"");
                break;
            case 4:
                strcat(info,
                       " says, \"You don't look worth for that money.\"");
                break;
            case 5:
                strcat(info,
                       " says, \"It's nothing personal. I'm paid for it!\"");
                break;
            case 6:
                strcat(info,
                       " asks \"Did you write a testament? You should.\"");
                break;
            case 7:
                strcat(info, " says, \"You are ");
                strcat(info, you.your_name);
                strcat(info, ", aren't you?.\"");
                break;
            case 8:
                strcat(info, " says, \"I suppose that you are ");
                strcat(info, you.your_name);
                strcat(info, ". Sorry, if I'm wrong.\"");
                break;
            case 9:
                strcat(info, " says, \"One dead ");
                strcat(info, you.your_name);
                strcat(info, ", 500 gold pieces. It's in my contract.\"");
                break;
            case 10:
                strcat(info, " shouts, \"Your time has come!\"");
                break;
            case 11:
                strcat(info,
                       " says, \"My job is sometimes very exciting. Sometimes...\"");
                break;
            case 12:
                strcat(info, " says, \"I think I deserve my money.\"");
                break;
            case 13:
                strcat(info,
                       " screams, \"Die! I've got more contracts today.\"");
                break;
            }
            break;          // end Jozef

        case MONS_AGNES:    // she is trying to get money and treasure
            switch (random2(10))
            {
            case 0:
                strcat(info, " screams, \"Give me all your money!\"");
                break;
            case 1:
                strcat(info, " screams, \"All treasure is mine!\"");
                break;
            case 2:
                strcat(info, " screams, \"You'll never get my money!\"");
                break;
            case 3:
                strcat(info, " grins evilly.");
                break;
            case 4:
                strcat(info,
                       " screams, \"Give me everything and get away!\"");
                break;
            case 5:
                strcat(info,
                       " says, \"I need new robe. I'll buy it from your money.\"");
                break;
            case 6:
                strcat(info,
                       " screams, \"I want your rings! And amulets! And... EVERYTHING!\"");
                break;
            case 7:
                strcat(info,
                       " screams, \"I hate dirty adventurers like you.\"");
                break;
            case 8:
                strcat(info, " says, \"How can you wear that ugly dress?\"");
                break;
            case 9:
                strcat(info, " screams, \"Die, beast!\"");
                break;
            }
            break;          // end Agnes

        case MONS_MAUD:     // warrior princess looking for sword "Entarex"
            switch (random2(11))
            {
            case 0:
                strcat(info, " screams, \"Submit or die!\"");
                break;
            case 1:
                strcat(info, " screams, \"Give me \"Entarex\"!\"");
                break;
            case 2:
                strcat(info,
                       " screams, \"If you give me \"Entarex\", I'll let you live!\"");
                break;
            case 3:
                strcat(info, " frowns.");
                break;
            case 4:
                strcat(info, " looks upset.");
                break;
            case 5:
                strcat(info, " screams, \"You can't face my power!\"");
                break;
            case 6:
                strcat(info,
                       " screams, \"Give me that sword! Immediately!\"");
                break;
            case 7:
                strcat(info,
                       " screams, \"Your life or \"Entarex\"! You must choose.\"");
                break;
            case 8:
                strcat(info, " screams, \"I want it!\"");
                break;
            case 9:
                strcat(info, " screams, \"Die, you thief!\"");
                break;
            case 10:
                // needed at least one in here to tie to the amnesia
                // scroll reference -- bwr
                strcat(info, " asks \"Will you think of me as you die?\"");
                break;
            }
            break;          // end Maud

        // wizard looking for bodyparts as spell components
        case MONS_FRANCIS:
            switch (random2(15))
            {
            case 0:
                strcat(info,
                       " says, \"You've nice eyes. I could use them.\"");
                break;
            case 1:
                strcat(info, " says, \"Excuse me, but I need your head.\"");
                    break;
            case 2:
                strcat(info, " says, \"I only need a few of your organs!\"");
                    break;
            case 3:
                strcat(info, " ponders the situation.");
                break;
            case 4:
                strcat(info, " looks for scalpel.");
                break;

            case 5:
                simple_monster_message( monster, " casts a spell", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, "'s hands started to glow with soft light.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 6:
                strcat(info, " says, \"This won't hurt a bit.\"");
                break;
            case 7:
                strcat(info, " throws something at you.");
                break;
            case 8:
                strcat(info, " says, \"I want you in my laboratory!\"");
                break;
            case 9:
                strcat(info, " says, \"What about little dissection?\"");
                break;
            case 10:
                strcat(info,
                       " says, \"I have something special for you.\"");
                    break;
            case 11:
                strcat(info,
                       " screams, \"Don't move! I want to cut your ear!\"");
                break;
            case 12:
                strcat(info,
                       " says, \"What about your heart? Do you need it?\"");
                break;
            case 13:
                strcat(info,
                       " says, \"Did you know that corpses are an important natural resource?\"");
                break;
            case 14:
                strcat(info,
                       " says, \"Don't worry, I'll only take what I need.\"");
                break;
            }
            break;          // end Francis

        case MONS_RUPERT:   // crazy adventurer
            switch (random2(11))
            {
            case 0:
                strcat(info, " says, \"You are a monster, aren't you?\"");
                break;
            case 1:
                strcat(info, " screams, \"Die, monster!\"");
                break;
            case 2:
                strcat(info, " screams, \"Give me Holy Grail!\"");
                break;
            case 3:
                strcat(info, " screams, \"Red!  No, blue!\"");
                break;
            case 4:
                strcat(info, " looks confused.");
                break;
            case 5:
                strcat(info, " looks excited.");
                break;
            case 6:
                strcat(info, " shouts, \"I'm great and powerful hero!\"");
                break;
            case 7:
                strcat(info,
                       " screams, \"Get ready! I'll kill you! Or something like it...\"");
                break;
            case 8:
                strcat(info,
                       " says, \"My Mom always said, kill them all.\"");
                break;
            case 9:
                strcat(info,
                       " screams, \"You killed all those lovely monsters, you murderer!\"");
                break;
            case 10:
                strcat(info, " screams, \"Hurray!\"");
                break;
            }
            break;          // end Rupert

        case MONS_NORRIS:   // enlighten but crazy man
            switch (random2(24))
            {
            case 0:
                strcat(info, " sings \"Hare Rama, Hare Krishna!\"");
                break;
            case 1:
                strcat(info, " smiles at you.");
                break;
            case 2:
                strcat(info,
                       " says, \"After death you'll find inner peace.\"");
                break;
            case 3:
                strcat(info,
                       " says, \"Life is just suffering. I'll help you.\"");
                break;
            case 4:
                strcat(info, " is surrounded with aura of peace.");
                break;
            case 5:
                strcat(info, " looks very balanced.");
                break;
            case 6:
                strcat(info, " says, \"Don't resist. I'll do it for you.\"");
                break;
            case 7:
                strcat(info, " screams, \"Enter NIRVANA! Now!\"");
                break;
            case 8:
                strcat(info, " says, \"Death is just a liberation!\"");
                break;
            case 9:
                strcat(info,
                       " says, \"Feel free to die. It's great thing.\"");
                break;
            case 10:
                strcat(info, " says, \"OHM MANI PADME HUM!\"");
                break;

            case 11:
                strcat(info, " mumbles some mantras.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 12:
                strcat(info, " says, \"Breath deeply.\"");
                break;
            case 13:
                strcat(info, " screams, \"Love! Eternal love!\"");
                break;
            case 14:
                strcat(info,
                       " screams, \"Peace! I bring you eternal peace!\"");
                break;
            case 15:
                strcat(info,
                       " sighs \"Enlightenment is such responsibility.\"");
                break;
            case 16:
                strcat(info, " looks relaxed.");
                break;
            case 17:
                strcat(info, " screams, \"Free your soul! Die!\"");
                break;
            case 18:
                strcat(info, " screams, \"Blow your mind!\"");
                break;
            case 19:
                strcat(info,
                       " says, \"The Orb is only a myth. Forget about it.\"");
                break;
            case 20:
                strcat(info, " says, \"It's all maya.\"");
                break;
            case 21:
                strcat(info, " says, \"Drop out!\"");
                break;
            case 22:
                strcat(info,
                       " sings, \"Peace now, freedom now! Peace now, freedom now!\"");
                break;
            case 23:
                strcat(info, " says, \"This is called Combat Meditation.\"");
                break;
            }
            break;          // end Norris

        case MONS_MARGERY:  // powerful sorceress, guarding the ORB
            switch (random2(22))
            {
            case 0:
                strcat(info, " says, \"You are dead.\"");
                break;
            case 1:
                strcat(info, " looks very self-confident.");
                break;
            case 2:
                strcat(info, " screams, \"You must be punished!\"");
                break;
            case 3:
                strcat(info, " screams, \"You can't withstand my power!\"");
                break;

            case 4:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " is surrounded with aura of power.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 5:
                strcat(info, "'s eyes starts to glow with a red light.");
                break;
            case 6:
                strcat(info,
                       "'s eyes starts to glow with a green light.");
                    break;
            case 7:
                strcat(info, "'s eyes starts to glow with a blue light.");
                break;
            case 8:
                strcat(info, " screams, \"All trespassers must die!\"");
                break;
            case 9:
                strcat(info, " says, \"Die!\"");
                break;
            case 10:
                strcat(info, " screams, \"You'll have to get past me!\"");
                break;

            case 11:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, " becomes transparent for a moment.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 12:
                strcat(info, " gestures.");
                msg_type = MSGCH_MONSTER_SPELL;
                break;

            case 13:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat(info, "'s hands start to glow.");
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;

            case 14:
                strcat(info, " screams, \"Ergichanteg reztahaw!\"");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel really bad.", MSGCH_WARN);
                return (true);

            case 15:
                strcat(info, " screams, \"You are doomed!\"");
                break;
            case 16:
                strcat(info, " screams, \"Nothing can help you.\"");
                break;
            case 17:
                strcat(info, " screams, \"Death is my middle name!\"");
                break;

            case 18:
                strcat(info, " gestures.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel doomed.", MSGCH_WARN);
                return (true);

            case 19:
                strcat(info, " gestures.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel weakened.", MSGCH_WARN);
                return (true);

            case 20:
                strcat(info, " throws some purple powder towards you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel cursed.", MSGCH_WARN);
                return (true);

            case 21:
                strcat(info,
                       " screams, \"The ORB is only a tale, but I will kill you anyway!");
                break;
            }
            break;          // end Margery

        case MONS_IJYB:     // twisted goblin
            switch (random2(14))
            {
            case 0:
                strcat(info, " screams, \"Die!\"");
                break;
            case 1:
                strcat(info, " screams, \"Me kill you!\"");
                break;
            case 2:
                strcat(info, " screams, \"Me stronger than you!\"");
                break;
            case 3:
            case 4:
                strcat(info, " grins evilly.");
                break;
            case 5:
                strcat(info, " screams, \"It's all mine!\"");
                break;
            case 6:
                strcat(info, " screams, \"Get away!\"");
                break;
            case 7:
                strcat(info, " screams, \"Level is mine! All mine!\"");
                break;
            case 8:
                strcat(info, " screams, \"I cut your head off!\"");
                break;
            case 9:
                strcat(info, " screams, \"I dance on your bones!\"");
                    break;
            case 10:
                strcat(info, " screams, \"Me very upset!\"");
                break;
            case 11:
                strcat(info, " screams, \"You nasty! Big nasty!\"");
                break;
            case 12:
                strcat(info, " screams, \"No! No, no, no, no!\"");
                break;
            case 13:
                strcat(info, " screams, \"I no like you!\"");
                break;
            }
            break;          // end IJYB

        case MONS_BLORK_THE_ORC:    // unfriendly orc
            switch (random2(21))
            {
            case 0:
                strcat(info, " screams, \"I don't like you!\"");
                break;
            case 1:
                strcat(info, " screams, \"I'm going to kill you!\"");
                break;
            case 2:
                strcat(info,
                       " screams, \"I'm much stronger than you!\"");
                break;
            case 3:
            case 4:
                strcat(info, " grins evilly.");
                break;
            case 5:
                strcat(info, " frowns.");
                break;
            case 6:
            case 7:
            case 8:
            case 9:
                strcat(info, " looks angry.");
                break;
            case 10:
                strcat(info,
                       " screams, \"I'll eat your brain! And then I'll vomit it back up!\"");
                break;
            case 11:
                strcat(info,
                       " screams, \"You are the ugliest creature I've ever seen!\"");
                break;
            case 12:
                strcat(info, " screams, \"I'll cut your head off!\"");
                break;
            case 13:
                strcat(info, " screams, \"I'll break your legs!\"");
                break;
            case 14:
                strcat(info, " screams, \"I'll break your arms!\"");
                break;
            case 15:
                strcat(info,
                       " screams, \"I'll crush all your ribs! One by one!\"");
                break;
            case 16:
                strcat(info,
                       " screams, \"I'll make a cloak from your skin!\"");
                    break;
            case 17:
                strcat(info,
                       " screams, \"I'll decorate my home with your organs!\"");
                break;
            case 18:
                strcat(info, " screams, \"Die!\"");
                break;
            case 19:
                strcat(info,
                       " screams, \"I'll cover the dungeon with your blood!\"");
                break;
            case 20:
                strcat(info, " screams, \"I'll drink your blood! Soon!\"");
                break;
            }
            break;          // end Blork

        case MONS_EROLCHA:  // ugly ogre
            switch (random2(11))
            {
            case 0:
                strcat(info, " tries to grin evilly.");
                break;
            case 1:
                strcat(info, " screams, \"Eat!\"");
                break;
            case 2:
                strcat(info, " screams, \"Stand! Erolcha hit you!\"");
                break;
            case 3:
                strcat(info, " screams, \"Blood!\"");
                break;
            case 4:
                strcat(info, " screams, \"Erolcha kill you!\"");
                break;
            case 5:
                strcat(info,
                       " screams, \"Erolcha crush your head!\"");
                break;
            case 6:
                strcat(info, " roars.");
                break;
            case 7:
                strcat(info, " growls.");
                break;
            case 8:
                strcat(info, " screams, \"Lunch!\"");
                break;
            case 9:
                strcat(info, " screams, \"Erolcha happy to kill you!\"");
                break;
            case 10:
                strcat(info, " screams, \"Erolcha angry!\"");
                break;
            }
            break;          // end Erolcha

        case MONS_URUG:     // orc hired to kill you
            switch (random2(11))
            {
            case 0:
                strcat(info, " grins evilly.");
                break;
            case 1:
                strcat(info, " screams, \"Die!\"");
                break;
            case 2:
                strcat(info, " screams, \"I'm going to kill you! Now!\"");
                break;
            case 3:
                strcat(info, " screams, \"Blood and destruction!\"");
                break;
            case 4:
                strcat(info,
                       " sneers, \"Innocent? I'll kill you anyway.\"");
                break;
            case 5:
                strcat(info,
                       " screams, \"I'll get 30 silver pieces for your head!\"");
                break;
            case 6:
                strcat(info, " roars.");
                break;
            case 7:
                strcat(info, " howls with blood-lust.");
                break;
            case 8:
                strcat(info, " screams, \"You are already dead.\"");
                break;
            case 9:
                strcat(info, " says, \"Maybe you aren't ");
                strcat(info, you.your_name);
                strcat(info, ". It doesn't matter.\"");
                break;
            case 10:
                strcat(info, " screams, \"I love blood!\"");
                break;
            }
            break;          // end Urug

        case MONS_SNORG:    // troll
            switch (random2(16))
            {
            case 0:
                strcat(info, " grins.");
                break;
            case 1:
            case 2:
            case 3:
                strcat(info, " smells terrible.");
                break;
            case 4:
            case 5:
            case 6:
                strcat(info, " looks very hungry.");
                break;
            case 7:
                strcat(info, " screams, \"Snack!\"");
                break;
            case 8:
                strcat(info, " roars.");
                break;
            case 9:
                strcat(info, " says, \"Food!\"");
                break;
            case 10:
                strcat(info, " screams, \"Snorg hungry!\"");
                break;
            case 11:
                strcat(info, " screams, \"Snorg very, very hungry!\"");
            case 12:
                strcat(info, " says, \"Snorg eat you.\"");
                break;
            case 13:
                strcat(info, " says, \"You food?\"");
                break;
            case 14:
                strcat(info, " says, \"Yum, yum.\"");
                break;
            case 15:
                strcat(info, " burps.");
                break;
            }
            break;          // end Snorg

        case MONS_XTAHUA:   // ancient dragon
            switch (random2(13))
            {
            case 0:
                strcat(info, " roars, \"DIE,  PUNY ONE!\"");
                break;
            case 1:
                strcat(info, " growls, \"YOU BORE ME SO.\"");
                break;
            case 2:
                strcat(info, " rumbles, \"YOU'RE BARELY A SNACK.\"");
                break;
            case 3:
                strcat(info, " roars, \"I HATE BEING BOTHERED!\"");
                break;
            case 4:
                strcat(info, " roars, \"I HOPE YOU'RE TASTY!\"");
                break;
            case 5:
                strcat(info, " roars, \"BAH!  BLOODY ADVENTURERS.\"");
                break;
            case 6:
                strcat(info, " roars, \"FACE MY WRATH!\"");
                break;
            case 7:
                strcat(info, " glares at you.");
                break;
            case 8:
                strcat(info,
                       " roars, \"COMING HERE WAS YOUR LAST MISTAKE!\"");
                break;
            case 9:
                strcat(info,
                       " roars, \"I'VE KILLED HUNDREDS OF ADVENTURERS!\"");
                break;
            case 10:
            case 11:
            case 12:
                strcat(info, " roars horribly.");
                mpr(info, MSGCH_TALK);
                mpr("You are afraid.", MSGCH_WARN);
                return (true);
            }
            break;          // end Xtahua

        case MONS_BORIS:    // ancient lich
            switch (random2(24))
            {
            case 0:
                strcat(info, " says, \"I didn't invite you.\"");
                break;
            case 1:
                strcat(info, " says, \"You can't imagine my power.\"");
                break;
            case 2:
                strcat(info,
                       " says, \"Orb? You want the Orb? You'll never get it.\"");
                break;

            case 3:
                strcat(info, " says, \"The world, the flesh, and the devil.\"");
                break;

            case 4:
                strcat(info, " gestures.");
                break;

            case 5:
                strcat(info, " stares at you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel drained.", MSGCH_WARN);
                return (true);

            case 6:
                strcat(info, " stares at you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel weakened.", MSGCH_WARN);
                return (true);

            case 7:
                strcat(info, " stares at you.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You feel troubled.", MSGCH_WARN);
                return (true);

            case 8:
                strcat(info, " says \"Magic. You know nothing about it.\"");
                break;

            case 9:
                strcat(info, " says, \"My power is unlimited.\"");
                break;
            case 10:
                strcat(info, " says, \"You can't kill me. I'm immortal.\"");
                break;

            case 11:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("Your equipment suddenly seems to weigh more.", MSGCH_WARN);
                return (true);

            case 12:
                strcat(info,
                       " says, \"I know the secret of eternal life.  Do you?\"");
                break;
            case 13:
                strcat(info, " says, \"I'll be back.\"");
                break;

            case 14:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);
                canned_msg( MSG_YOU_RESIST );
                return (true);

            case 15:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("Suddenly you are surrounded with pale green light.", MSGCH_WARN);
                return (true);

            case 16:
                strcat(info, " casts a spell.");
                mpr(info, MSGCH_MONSTER_SPELL);
                mpr("You have terrible head-ache.", MSGCH_WARN);
                return (true);

            case 17:
                strcat(info,
                       " says, \"I know your future. Your future is death.\"");
                break;
            case 18:
                strcat(info, " says, \"Who wants to live forever?  Me.\"");
                break;
            case 19:
                strcat(info, " laughs.");
                break;
            case 20:
                strcat(info, " says, \"Join the legion of my servants.\"");
                break;
            case 21:
                strcat(info, " says, \"There's only one solution for you. To die.\"");
                break;
            case 22:
                strcat(info, " says, \"You can never win.\"");
                break;
            case 23:
                simple_monster_message( monster, " casts a spell.", 
                                        MSGCH_MONSTER_SPELL );

                strcat( info, " speeds up." );
                msg_type = MSGCH_MONSTER_ENCHANT;
                break;
            }
            break;          // end BORIS


        case MONS_DEATH_COB:
            if (one_chance_in(2000))
            {
                mpr("The death cob makes a corny joke.", MSGCH_TALK);
                return (true);
            }
            return (false);

        case MONS_KILLER_KLOWN:     // Killer Klown - guess!
            switch (random2(10))
            {
            case 0:
                strcat(info, " giggles crazily.");
                break;
            case 1:
                strcat(info, " laughs merrily.");
                break;
            case 2:
                strcat(info, " beckons to you.");
                break;
            case 3:
                strcat(info, " does a flip.");
                break;
            case 4:
                strcat(info, " does a somersault.");
                break;
            case 5:
                strcat(info, " smiles at you.");
                break;
            case 6:
                strcat(info, " grins with merry abandon.");
                break;
            case 7:
                strcat(info, " howls with blood-lust!");
                break;
            case 8:
                strcat(info, " pokes out its tongue.");
                break;
            case 9:
                strcat(info, " says, \"Come and play with me!\"");
                break;
            }
            break;          // end Killer Klown

        default:
            strcat(info,
                   " says, \"I don't know what to say. It's a bug.\"");
            break;
        }                   // end monster->type - monster type switch
    }                       // end default

    mpr(info, msg_type);
    return true;
}                               // end mons_speaks = end of routine