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authorJesse Luehrs <doy@tozt.net>2012-04-05 12:01:04 -0500
committerJesse Luehrs <doy@tozt.net>2012-04-05 12:01:04 -0500
commit88050ba38f76cc48dedef7c01902221df7991529 (patch)
tree0ea6cddc664c98b12aa1cc569c8d9c560199cdd9
parent1ab52f775c9791e440adba515c8295b121fcb8ef (diff)
downloadgames-emulation-dcpu16-88050ba38f76cc48dedef7c01902221df7991529.tar.gz
games-emulation-dcpu16-88050ba38f76cc48dedef7c01902221df7991529.zip
remove unnecessary questions
-rw-r--r--lib/Games/Emulation/DCPU16.pm8
1 files changed, 0 insertions, 8 deletions
diff --git a/lib/Games/Emulation/DCPU16.pm b/lib/Games/Emulation/DCPU16.pm
index 41dbbf8..bec7b44 100644
--- a/lib/Games/Emulation/DCPU16.pm
+++ b/lib/Games/Emulation/DCPU16.pm
@@ -507,17 +507,9 @@ sub _op_HLT {
=for notes
-behavior of MOD?
-
-behavior of underflow?
-
-how do you do only a PUSH? POP and PEEK make sense as values, PUSH doesn't
-
is PC incremented for success of the test ops during execution of the test op,
or before execution of the next op? really, when is PC incremented in general?
-does memory start out as 0, or undefined?
-
what happens when an invalid op is read?
=cut