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author | Jesse Luehrs <doy@tozt.net> | 2012-04-05 12:01:04 -0500 |
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committer | Jesse Luehrs <doy@tozt.net> | 2012-04-05 12:01:04 -0500 |
commit | 88050ba38f76cc48dedef7c01902221df7991529 (patch) | |
tree | 0ea6cddc664c98b12aa1cc569c8d9c560199cdd9 | |
parent | 1ab52f775c9791e440adba515c8295b121fcb8ef (diff) | |
download | games-emulation-dcpu16-88050ba38f76cc48dedef7c01902221df7991529.tar.gz games-emulation-dcpu16-88050ba38f76cc48dedef7c01902221df7991529.zip |
remove unnecessary questions
-rw-r--r-- | lib/Games/Emulation/DCPU16.pm | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/lib/Games/Emulation/DCPU16.pm b/lib/Games/Emulation/DCPU16.pm index 41dbbf8..bec7b44 100644 --- a/lib/Games/Emulation/DCPU16.pm +++ b/lib/Games/Emulation/DCPU16.pm @@ -507,17 +507,9 @@ sub _op_HLT { =for notes -behavior of MOD? - -behavior of underflow? - -how do you do only a PUSH? POP and PEEK make sense as values, PUSH doesn't - is PC incremented for success of the test ops during execution of the test op, or before execution of the next op? really, when is PC incremented in general? -does memory start out as 0, or undefined? - what happens when an invalid op is read? =cut |