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author | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:30:22 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-08 17:30:22 -0400 |
commit | 062d69fb461bde0c1308836264cd430f40d5a41d (patch) | |
tree | 114b58534deade17a7b6a0ea39ac7de501363a6b | |
parent | dc82a851014290f99dfef34298c3c8f96580ca96 (diff) | |
download | games-nes-spritemaker-062d69fb461bde0c1308836264cd430f40d5a41d.tar.gz games-nes-spritemaker-062d69fb461bde0c1308836264cd430f40d5a41d.zip |
oops, forgot the abstract
-rw-r--r-- | lib/Games/NES/SpriteMaker.pm | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/lib/Games/NES/SpriteMaker.pm b/lib/Games/NES/SpriteMaker.pm index 8918200..4647303 100644 --- a/lib/Games/NES/SpriteMaker.pm +++ b/lib/Games/NES/SpriteMaker.pm @@ -1,6 +1,7 @@ package Games::NES::SpriteMaker; use strict; use warnings; +# ABSTRACT: manipulate PNM files and generate NES sprite data from them use Exporter 'import'; our @EXPORT_OK = ('image_to_sprite'); |