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authorJesse Luehrs <doy@tozt.net>2014-10-08 17:30:22 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-08 17:30:22 -0400
commit062d69fb461bde0c1308836264cd430f40d5a41d (patch)
tree114b58534deade17a7b6a0ea39ac7de501363a6b
parentdc82a851014290f99dfef34298c3c8f96580ca96 (diff)
downloadgames-nes-spritemaker-062d69fb461bde0c1308836264cd430f40d5a41d.tar.gz
games-nes-spritemaker-062d69fb461bde0c1308836264cd430f40d5a41d.zip
oops, forgot the abstract
-rw-r--r--lib/Games/NES/SpriteMaker.pm1
1 files changed, 1 insertions, 0 deletions
diff --git a/lib/Games/NES/SpriteMaker.pm b/lib/Games/NES/SpriteMaker.pm
index 8918200..4647303 100644
--- a/lib/Games/NES/SpriteMaker.pm
+++ b/lib/Games/NES/SpriteMaker.pm
@@ -1,6 +1,7 @@
package Games::NES::SpriteMaker;
use strict;
use warnings;
+# ABSTRACT: manipulate PNM files and generate NES sprite data from them
use Exporter 'import';
our @EXPORT_OK = ('image_to_sprite');