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authorJesse Luehrs <doy@tozt.net>2014-10-08 12:07:28 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-08 12:07:28 -0400
commitbd7a1f2dfcca3ab2871fa0396c8ddca26f144d44 (patch)
tree24e25ebb557630083fd205775fdc44819de0334b
parent5513f4c6d0c63a8095d4482874126dfd5d0719b1 (diff)
downloadgames-nes-spritemaker-bd7a1f2dfcca3ab2871fa0396c8ddca26f144d44.tar.gz
games-nes-spritemaker-bd7a1f2dfcca3ab2871fa0396c8ddca26f144d44.zip
white should always be the transparent color
-rw-r--r--lib/Games/NES/SpriteMaker.pm4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Games/NES/SpriteMaker.pm b/lib/Games/NES/SpriteMaker.pm
index c28afec..65c11bd 100644
--- a/lib/Games/NES/SpriteMaker.pm
+++ b/lib/Games/NES/SpriteMaker.pm
@@ -49,8 +49,8 @@ sub image_to_sprite {
sub _get_palette_colors {
my ($image) = @_;
- my %unique_values;
- my $idx = 0;
+ my %unique_values = ("1;1;1" => 0);
+ my $idx = 1;
for my $row (0..$image->height - 1) {
for my $col (0..$image->width - 1) {
my $pixel = $image->raw_pixel($row, $col);