From 3c4b248c80df103c4b94d77822b1a33ce772480c Mon Sep 17 00:00:00 2001 From: Jesse Luehrs Date: Wed, 8 Oct 2014 17:24:02 -0400 Subject: add a script which uses this module to generate .chr files --- bin/pnm2sprite | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 bin/pnm2sprite diff --git a/bin/pnm2sprite b/bin/pnm2sprite new file mode 100644 index 0000000..4f0dc33 --- /dev/null +++ b/bin/pnm2sprite @@ -0,0 +1,26 @@ +#!/usr/bin/env perl +use strict; +use warnings; + +use Games::NES::SpriteMaker 'image_to_sprite'; + +my $data; +if (@ARGV) { + $data = $ARGV[0]; +} +else { + $data = \(do { local $/; <> }); +} + +my $sprite_data = image_to_sprite($data); + +if (@ARGV) { + (my $outfile = $data) =~ s/\..*$/.chr/; + open my $fh, '>', $outfile + or die "Couldn't open $outfile for writing: $!"; + $fh->print($sprite_data); + $fh->close; +} +else { + print $sprite_data; +} -- cgit v1.2.3-54-g00ecf