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authorJesse Luehrs <doy@tozt.net>2014-05-25 10:21:21 -0400
committerJesse Luehrs <doy@tozt.net>2014-05-25 10:21:21 -0400
commitc4b49f49450e9de62f65ed3756ecb0bb509e4b5c (patch)
treec9f0ab5365a9902313cd8ca50ba036f386452733 /lib/Games/SMTNocturne/Demons.pm
parent0aa86530fc0ee050e5520f248b18b9affa493ff3 (diff)
downloadgames-smtnocturne-demons-c4b49f49450e9de62f65ed3756ecb0bb509e4b5c.tar.gz
games-smtnocturne-demons-c4b49f49450e9de62f65ed3756ecb0bb509e4b5c.zip
normal fusions should only result in normal fusion types
Diffstat (limited to 'lib/Games/SMTNocturne/Demons.pm')
-rw-r--r--lib/Games/SMTNocturne/Demons.pm4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/Games/SMTNocturne/Demons.pm b/lib/Games/SMTNocturne/Demons.pm
index 0cc20c8..e1e482d 100644
--- a/lib/Games/SMTNocturne/Demons.pm
+++ b/lib/Games/SMTNocturne/Demons.pm
@@ -94,8 +94,8 @@ sub _normal_fusion {
my $new_level = ($demon1->level + $demon2->level) / 2 + 1;
- return Games::SMTNocturne::Demons::Demon->from_type_and_level(
- $new_type, $new_level
+ return Games::SMTNocturne::Demons::Demon->from_fusion_stats(
+ $new_type, $new_level, 'normal'
);
}