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authorJesse Luehrs <doy@tozt.net>2014-05-25 03:37:56 -0400
committerJesse Luehrs <doy@tozt.net>2014-05-25 03:37:56 -0400
commitd233d8e2c9503e0be1906081fa30a845c64109ba (patch)
treea77071f59fe6ec8d54346a034423f682400aa29b /lib/Games
parent709a804f99658b7eea2d6442de0f634d45c95860 (diff)
downloadgames-smtnocturne-demons-d233d8e2c9503e0be1906081fa30a845c64109ba.tar.gz
games-smtnocturne-demons-d233d8e2c9503e0be1906081fa30a845c64109ba.zip
this should be +1
see http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne/faqs/23739
Diffstat (limited to 'lib/Games')
-rw-r--r--lib/Games/SMTNocturne/Demons.pm2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/Games/SMTNocturne/Demons.pm b/lib/Games/SMTNocturne/Demons.pm
index 29f382e..0cc20c8 100644
--- a/lib/Games/SMTNocturne/Demons.pm
+++ b/lib/Games/SMTNocturne/Demons.pm
@@ -92,7 +92,7 @@ sub _normal_fusion {
);
return unless $new_type;
- my $new_level = ($demon1->level + $demon2->level) / 2;
+ my $new_level = ($demon1->level + $demon2->level) / 2 + 1;
return Games::SMTNocturne::Demons::Demon->from_type_and_level(
$new_type, $new_level