summaryrefslogtreecommitdiffstats
path: root/lib/Games/SMTNocturne/Demons.pm
Commit message (Collapse)AuthorAgeFilesLines
* update dependency versions (andk, fixes #1)Jesse Luehrs2014-07-041-1/+1
|
* make dzil stop whiningJesse Luehrs2014-06-161-0/+1
|
* add some docsJesse Luehrs2014-06-161-0/+148
|
* spell this properlyJesse Luehrs2014-06-161-2/+2
|
* expose this as a function tooJesse Luehrs2014-06-161-1/+5
|
* pretty sure this is just not allowedJesse Luehrs2014-06-161-2/+1
|
* can't fuse a fiend from another fiendJesse Luehrs2014-06-151-1/+11
|
* pass options through everywhereJesse Luehrs2014-05-261-5/+11
|
* don't filter targets by levelJesse Luehrs2014-05-261-1/+1
| | | | | they aren't something we actually end up fusing, so it doesn't matter what their level is
* no reason to split up kagatsuchi phases like thisJesse Luehrs2014-05-261-4/+1
|
* allow listing all demons of a given typeJesse Luehrs2014-05-261-1/+7
|
* simplifyJesse Luehrs2014-05-261-15/+9
|
* need to pass options through here tooJesse Luehrs2014-05-261-1/+1
| | | | for the boss list, for instance
* rename the option to max_levelJesse Luehrs2014-05-261-6/+7
| | | | | this way it doesn't conflict with the 'level' parameter to from_fusion_stats
* use a separate object for fusionsJesse Luehrs2014-05-261-2/+8
|
* another function to get demon objectsJesse Luehrs2014-05-261-1/+7
|
* export some stuffJesse Luehrs2014-05-261-0/+3
|
* support limiting fusions_for by levelJesse Luehrs2014-05-261-3/+10
|
* expand fusions_for to include special fusionsJesse Luehrs2014-05-251-1/+86
|
* make sure this is always definedJesse Luehrs2014-05-251-1/+1
|
* implement special fusionsJesse Luehrs2014-05-251-7/+36
| | | | fusions_for doesn't support them yet
* error out hereJesse Luehrs2014-05-251-0/+1
|
* implement fusing elements for mitamaJesse Luehrs2014-05-251-1/+5
|
* avoid undef warningJesse Luehrs2014-05-251-1/+1
|
* implement element fusionJesse Luehrs2014-05-251-3/+18
|
* don't allow fusing bosses that haven't been beaten yetJesse Luehrs2014-05-251-9/+12
|
* refactorJesse Luehrs2014-05-251-3/+5
|
* normal fusions should only result in normal fusion typesJesse Luehrs2014-05-251-2/+2
|
* this should be +1Jesse Luehrs2014-05-251-1/+1
| | | | | see http://www.gamefaqs.com/ps2/582958-shin-megami-tensei-nocturne/faqs/23739
* handle invalid fusions properlyJesse Luehrs2014-05-251-0/+2
|
* refactor to support elemental and mitama fusionsJesse Luehrs2014-05-251-8/+61
|
* function to get possible demons that can be fused into a given demonJesse Luehrs2014-05-251-0/+21
|
* rename some thingsJesse Luehrs2014-05-251-3/+3
|
* implement basic fusionsJesse Luehrs2014-05-251-0/+26
|
* initial commitJesse Luehrs2014-05-241-0/+0