package Games::SMTNocturne::Demons; use strict; use warnings; use Games::SMTNocturne::Demons::Demon; use Games::SMTNocturne::Demons::FusionChart; sub fuse { my ($demon1, $demon2) = @_; $demon1 = Games::SMTNocturne::Demons::Demon->from_name($demon1) unless ref($demon1); $demon2 = Games::SMTNocturne::Demons::Demon->from_name($demon2) unless ref($demon2); if ($demon1->type eq 'Element' && $demon2->type eq 'Element') { return _fuse_mitama($demon1, $demon2); } elsif ($demon1->type eq 'Element' || $demon2->type eq 'Element') { return _element_fusion( $demon1->type eq 'Element' ? ($demon1, $demon2) : ($demon2, $demon1) ); } elsif ($demon1->type eq 'Mitama' && $demon2->type eq 'Mitama') { # XXX what does this do? } elsif ($demon1->type eq 'Mitama' || $demon2->type eq 'Mitama') { return _mitama_fusion( $demon1->type eq 'Mitama' ? ($demon1, $demon2) : ($demon2, $demon1) ); } elsif ($demon1->type eq $demon2->type) { return _fuse_element($demon1, $demon2); } else { return _normal_fusion($demon1, $demon2); } } sub fusions_for { my ($demon) = @_; $demon = Games::SMTNocturne::Demons::Demon->from_name($demon) unless ref($demon); my @fusions; my %seen; for my $types (Games::SMTNocturne::Demons::FusionChart::unfuse($demon->type)) { my ($type1, $type2) = @$types; for my $demon1 (Games::SMTNocturne::Demons::Demon->from_type($type1)) { for my $demon2 (Games::SMTNocturne::Demons::Demon->from_type($type2)) { push @fusions, [ $demon1, $demon2 ] if fuse($demon1, $demon2) eq $demon; } } } return @fusions; } sub _fuse_mitama { my ($element1, $element2) = @_; die "element fusion nyi"; } sub _element_fusion { my ($element, $demon) = @_; die "element fusion nyi"; } sub _mitama_fusion { my ($mitama, $demon) = @_; return $demon; } sub _fuse_element { my ($demon1, $demon2) = @_; die "element fusion nyi"; } sub _normal_fusion { my ($demon1, $demon2) = @_; my $new_type = Games::SMTNocturne::Demons::FusionChart::fuse( $demon1->type, $demon2->type ); return unless $new_type; my $new_level = ($demon1->level + $demon2->level) / 2; return Games::SMTNocturne::Demons::Demon->from_type_and_level( $new_type, $new_level ); } 1;