package Games::SMTNocturne::Demons; use strict; use warnings; use Games::SMTNocturne::Demons::Demon; use Games::SMTNocturne::Demons::FusionChart; sub fuse { my ($demon1, $demon2) = @_; $demon1 = Games::SMTNocturne::Demons::Demon->from_name($demon1) unless ref($demon1); $demon2 = Games::SMTNocturne::Demons::Demon->from_name($demon2) unless ref($demon2); my $new_type = Games::SMTNocturne::Demons::FusionChart::fuse( $demon1->type, $demon2->type ); my $new_level = ($demon1->level + $demon2->level) / 2; return Games::SMTNocturne::Demons::Demon->from_type_and_level( $new_type, $new_level ); } sub fusions_for { my ($demon) = @_; $demon = Games::SMTNocturne::Demons::Demon->from_name($demon) unless ref($demon); my @fusions; my %seen; for my $types (Games::SMTNocturne::Demons::FusionChart::unfuse($demon->type)) { my ($type1, $type2) = @$types; for my $demon1 (Games::SMTNocturne::Demons::Demon->from_type($type1)) { for my $demon2 (Games::SMTNocturne::Demons::Demon->from_type($type2)) { push @fusions, [ $demon1, $demon2 ] if fuse($demon1, $demon2) eq $demon; } } } return @fusions; } 1;