#![warn(clippy::pedantic)] #![warn(clippy::nursery)] #![allow(clippy::missing_const_for_fn)] #![allow(clippy::too_many_lines)] #![allow(clippy::unused_self)] mod action; mod format; mod history; mod parse; mod readline; mod state; mod util; use async_std::stream::StreamExt as _; async fn async_main() -> anyhow::Result<()> { let mut input = textmode::Input::new().await?; let mut output = textmode::Output::new().await?; // avoid the guards getting stuck in a task that doesn't run to // completion let _input_guard = input.take_raw_guard(); let _output_guard = output.take_screen_guard(); let (action_w, action_r) = async_std::channel::unbounded(); let mut state = state::State::new(action_w, output); state.render(true).await.unwrap(); let state = util::mutex(state); { let state = async_std::sync::Arc::clone(&state); let mut signals = signal_hook_async_std::Signals::new(&[ signal_hook::consts::signal::SIGWINCH, ])?; async_std::task::spawn(async move { while signals.next().await.is_some() { state.lock_arc().await.resize().await; } }); } state.lock_arc().await.resize().await; { let state = async_std::sync::Arc::clone(&state); async_std::task::spawn(async move { let debouncer = crate::action::debounce(action_r); while let Some(action) = debouncer.recv().await { state.lock_arc().await.handle_action(action).await; } }); } while let Some(key) = input.read_key().await.unwrap() { if state.lock_arc().await.handle_input(key).await { break; } } Ok(()) } fn main() { match async_std::task::block_on(async_main()) { Ok(_) => (), Err(e) => { eprintln!("nbsh: {}", e); std::process::exit(1); } }; }