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author | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:55:54 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:55:54 -0400 |
commit | 874d443ef467172d8c4b0a548013d8f179263bc7 (patch) | |
tree | 5f384d83692d0f2675e25b47a713998967e5074c | |
parent | afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2 (diff) | |
download | nes-project-skeleton-874d443ef467172d8c4b0a548013d8f179263bc7.tar.gz nes-project-skeleton-874d443ef467172d8c4b0a548013d8f179263bc7.zip |
don't need this
-rw-r--r-- | main.s | 20 |
1 files changed, 0 insertions, 20 deletions
@@ -67,26 +67,6 @@ clrmem: LDA #$00 STA buttons_pressed - LDA #$32 - STA $0201 ; set the sprite number to display - LDA #$00 - STA $0202 ; set the sprite attributes (palette, flipping, etc) - - LDA #$33 - STA $0205 ; set the sprite number to display - LDA #$00 - STA $0206 ; set the sprite attributes (palette, flipping, etc) - - LDA #$34 - STA $0209 ; set the sprite number to display - LDA #$00 - STA $020A ; set the sprite attributes (palette, flipping, etc) - - LDA #$35 - STA $020D ; set the sprite number to display - LDA #$00 - STA $020E ; set the sprite attributes (palette, flipping, etc) - vblankwait2: ; Second wait for vblank, PPU is ready after this BIT $2002 BPL vblankwait2 |