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authorJesse Luehrs <doy@tozt.net>2014-10-06 03:55:54 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-06 03:55:54 -0400
commit874d443ef467172d8c4b0a548013d8f179263bc7 (patch)
tree5f384d83692d0f2675e25b47a713998967e5074c
parentafb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2 (diff)
downloadnes-project-skeleton-874d443ef467172d8c4b0a548013d8f179263bc7.tar.gz
nes-project-skeleton-874d443ef467172d8c4b0a548013d8f179263bc7.zip
don't need this
-rw-r--r--main.s20
1 files changed, 0 insertions, 20 deletions
diff --git a/main.s b/main.s
index a7b6639..aaf1593 100644
--- a/main.s
+++ b/main.s
@@ -67,26 +67,6 @@ clrmem:
LDA #$00
STA buttons_pressed
- LDA #$32
- STA $0201 ; set the sprite number to display
- LDA #$00
- STA $0202 ; set the sprite attributes (palette, flipping, etc)
-
- LDA #$33
- STA $0205 ; set the sprite number to display
- LDA #$00
- STA $0206 ; set the sprite attributes (palette, flipping, etc)
-
- LDA #$34
- STA $0209 ; set the sprite number to display
- LDA #$00
- STA $020A ; set the sprite attributes (palette, flipping, etc)
-
- LDA #$35
- STA $020D ; set the sprite number to display
- LDA #$00
- STA $020E ; set the sprite attributes (palette, flipping, etc)
-
vblankwait2: ; Second wait for vblank, PPU is ready after this
BIT $2002
BPL vblankwait2