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authorJesse Luehrs <doy@tozt.net>2014-10-06 03:55:48 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-06 03:55:48 -0400
commitafb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2 (patch)
tree5184244acb0bac0c2b67bfb496f3df13d8ecf414
parent5953d15e8ae15359b681a7721af41a46c54e60be (diff)
downloadnes-project-skeleton-afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2.tar.gz
nes-project-skeleton-afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2.zip
correct a comment
-rw-r--r--main.s4
1 files changed, 1 insertions, 3 deletions
diff --git a/main.s b/main.s
index 67dcb57..a7b6639 100644
--- a/main.s
+++ b/main.s
@@ -27,9 +27,7 @@ buttons_pressed DB
; set up cpu flags in the first frame and clear out system ram in the second
; frame (clearing out ram isn't at all necessary, but we can't do anything
; useful at this point anyway, so we may as well in order to make things more
-; predictable). clearing out system ram actually takes quite a bit longer than
-; a frame (a frame is ~2273 cycles, or ~324-1136 opcodes), but we may as well
-; start the process while we wait.
+; predictable).
RESET:
SEI ; disable IRQs
CLD ; disable decimal mode