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author | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:55:48 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:55:48 -0400 |
commit | afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2 (patch) | |
tree | 5184244acb0bac0c2b67bfb496f3df13d8ecf414 | |
parent | 5953d15e8ae15359b681a7721af41a46c54e60be (diff) | |
download | nes-project-skeleton-afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2.tar.gz nes-project-skeleton-afb9c56adda8c7b1ba3c3526e55a3bfa36c1dfc2.zip |
correct a comment
-rw-r--r-- | main.s | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -27,9 +27,7 @@ buttons_pressed DB ; set up cpu flags in the first frame and clear out system ram in the second ; frame (clearing out ram isn't at all necessary, but we can't do anything ; useful at this point anyway, so we may as well in order to make things more -; predictable). clearing out system ram actually takes quite a bit longer than -; a frame (a frame is ~2273 cycles, or ~324-1136 opcodes), but we may as well -; start the process while we wait. +; predictable). RESET: SEI ; disable IRQs CLD ; disable decimal mode |