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authorJesse Luehrs <doy@tozt.net>2014-10-06 11:49:27 -0400
committerJesse Luehrs <doy@tozt.net>2014-10-06 11:49:27 -0400
commita0f6ce0b91877c6c26ca86ea282adbb791684736 (patch)
treef9bc9e5be5dd475c2736cad17c422c1fedb56c1f
parentf1bdf7c32dc65673f10ebf1f17c58e29dc568087 (diff)
downloadnes-snake-a0f6ce0b91877c6c26ca86ea282adbb791684736.tar.gz
nes-snake-a0f6ce0b91877c6c26ca86ea282adbb791684736.zip
remove inaccurate comment
-rw-r--r--main.s4
1 files changed, 1 insertions, 3 deletions
diff --git a/main.s b/main.s
index 32194b2..a3e7221 100644
--- a/main.s
+++ b/main.s
@@ -33,9 +33,7 @@ frame_count DB
; set up cpu flags in the first frame and clear out system ram in the second
; frame (clearing out ram isn't at all necessary, but we can't do anything
; useful at this point anyway, so we may as well in order to make things more
-; predictable). clearing out system ram actually takes quite a bit longer than
-; a frame (a frame is ~2273 cycles, or ~324-1136 opcodes), but we may as well
-; start the process while we wait.
+; predictable).
RESET:
SEI ; disable IRQs
CLD ; disable decimal mode