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author | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:34:37 -0400 |
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committer | Jesse Luehrs <doy@tozt.net> | 2014-10-06 03:34:37 -0400 |
commit | b83f5a375c9aa9d3abdbeca7da883271370ca80a (patch) | |
tree | b47911308ce38a23918482a638ce73f5818369e4 | |
parent | ae6804de4a6607e67c7dd54e7d0a03b77c651245 (diff) | |
download | nes-snake-b83f5a375c9aa9d3abdbeca7da883271370ca80a.tar.gz nes-snake-b83f5a375c9aa9d3abdbeca7da883271370ca80a.zip |
oops, copied too much
-rw-r--r-- | main.s | 20 |
1 files changed, 0 insertions, 20 deletions
@@ -81,26 +81,6 @@ clrmem: LDA #30 STA frame_skip - LDA #$32 - STA $0201 ; set the sprite number to display - LDA #$00 - STA $0202 ; set the sprite attributes (palette, flipping, etc) - - LDA #$33 - STA $0205 ; set the sprite number to display - LDA #$00 - STA $0206 ; set the sprite attributes (palette, flipping, etc) - - LDA #$34 - STA $0209 ; set the sprite number to display - LDA #$00 - STA $020A ; set the sprite attributes (palette, flipping, etc) - - LDA #$35 - STA $020D ; set the sprite number to display - LDA #$00 - STA $020E ; set the sprite attributes (palette, flipping, etc) - vblankwait2: ; Second wait for vblank, PPU is ready after this BIT $2002 BPL vblankwait2 |