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* readmeHEADmasterJesse Luehrs2014-10-131-0/+4
* use nestopia for runningJesse Luehrs2014-10-131-1/+1
* make it look slightly more like an appleJesse Luehrs2014-10-131-0/+0
* don't need a two-byte address hereJesse Luehrs2014-10-131-1/+1
* hide score sprites on the main screenJesse Luehrs2014-10-121-14/+17
* handle pausing the gameJesse Luehrs2014-10-121-2/+30
* start the ppu dma at the beginning of nmi, not the endJesse Luehrs2014-10-121-6/+5
* draw the scoreJesse Luehrs2014-10-122-0/+67
* frame skip should be reset on every new gameJesse Luehrs2014-10-111-2/+3
* oops, this isn't necessary anymoreJesse Luehrs2014-10-111-5/+1
* simplify a bit moreJesse Luehrs2014-10-111-16/+15
* move all game logic out of the nmi interruptJesse Luehrs2014-10-111-25/+57
* this indirection is no longer necessaryJesse Luehrs2014-10-111-3/+1
* move apple drawing out of the nmi interruptJesse Luehrs2014-10-111-16/+18
* use a more gradual ramp up for speedJesse Luehrs2014-10-101-4/+15
* don't place an apple on the snake bodyJesse Luehrs2014-10-101-0/+8
* implement collisions with the snake bodyJesse Luehrs2014-10-101-2/+70
* refactor the snake body memory to fix a bunch of bugsJesse Luehrs2014-10-101-42/+45
* speed up the snake as the game goes onJesse Luehrs2014-10-091-2/+7
* need to handle carrying hereJesse Luehrs2014-10-091-0/+8
* dma, not dmiJesse Luehrs2014-10-091-2/+2
* also erase old sprites from the tailJesse Luehrs2014-10-091-51/+72
* move snake drawing to the background layerJesse Luehrs2014-10-091-9/+52
* better random number generationJesse Luehrs2014-10-091-35/+38
* make sure the rng state doesn't go to 0Jesse Luehrs2014-10-091-1/+2
* if the length is 256, you winJesse Luehrs2014-10-091-0/+2
* let the snake eat the appleJesse Luehrs2014-10-091-18/+41
* start making the snake use a ring bufferJesse Luehrs2014-10-091-0/+11
* add an apple in a random locationJesse Luehrs2014-10-092-2/+27
* simple rngJesse Luehrs2014-10-091-0/+38
* these are alrady initialized to 0 just beforeJesse Luehrs2014-10-081-6/+0
* start refactoring to allow storing the entire snake in memoryJesse Luehrs2014-10-081-12/+19
* use a smaller screenJesse Luehrs2014-10-081-9/+9
* make a struct for screen locationsJesse Luehrs2014-10-081-22/+25
* adjust the y offset for the snake spriteJesse Luehrs2014-10-081-2/+3
* reset the snake position on game startJesse Luehrs2014-10-081-0/+4
* don't draw the snake when on the title screenJesse Luehrs2014-10-081-1/+12
* draw the game screenJesse Luehrs2014-10-082-3/+75
* draw the background for the main screenJesse Luehrs2014-10-081-5/+57
* add some character glyphs to the chr romJesse Luehrs2014-10-081-0/+0
* start using folds to try to keep things under controlJesse Luehrs2014-10-061-69/+78
* refactorJesse Luehrs2014-10-061-4/+12
* check for collisions against the (currently invisible) wallJesse Luehrs2014-10-061-0/+19
* add a (blank) start screenJesse Luehrs2014-10-061-3/+29
* stop using named labels for short loopsJesse Luehrs2014-10-061-9/+8
* remove inaccurate commentJesse Luehrs2014-10-061-3/+1
* restructure code to move things out of the nmi interruptJesse Luehrs2014-10-061-30/+50
* oops, copied too muchJesse Luehrs2014-10-061-20/+0
* copy over some changes from the project skeletonJesse Luehrs2014-10-064-32/+67
* optimize snake movement a bitJesse Luehrs2014-10-051-29/+19