use std::{io, str}; use constants::{Nick, Pass, User}; use message::Message; pub struct ClientBuilder { nick: String, pass: Option, realname: String, username: String, hostname: Option, servername: String, port: u16, } pub struct Client { conn: io::BufferedStream, socket_name: Option, } impl ClientBuilder { pub fn new (nick: &str, servername: &str) -> ClientBuilder { ClientBuilder { nick: nick.to_string(), pass: None, realname: nick.to_string(), username: nick.to_string(), hostname: None, servername: servername.to_string(), port: 6667, } } pub fn set_pass (&mut self, pass: &str) -> &mut ClientBuilder { self.pass = Some(pass.to_string()); self } pub fn set_username (&mut self, username: &str) -> &mut ClientBuilder { self.username = username.to_string(); self } pub fn set_realname (&mut self, realname: &str) -> &mut ClientBuilder { self.realname = realname.to_string(); self } pub fn set_hostname (&mut self, hostname: &str) -> &mut ClientBuilder { self.hostname = Some(hostname.to_string()); self } pub fn set_port (&mut self, port: u16) -> &mut ClientBuilder { self.port = port; self } pub fn connect (self) -> Client { let nick = self.nick.clone(); let pass = self.pass.clone(); let hostname = self.hostname.clone(); let username = self.username.clone(); let servername = self.servername.clone(); let realname = self.realname.clone(); let mut client = self.connect_raw(); let hostname = match hostname { Some(host) => host, None => { match client.socket_name() { Some(host) => host.to_string(), // XXX something better here? None => "localhost".to_string(), } }, }; match pass { Some(pass) => { client.write(Message::new(None, Pass, vec![pass])); }, None => {}, } client.write(Message::new(None, Nick, vec![nick])); client.write( Message::new( None, User, vec![ username, hostname, servername, realname ], ) ); client } pub fn connect_raw (self) -> Client { let mut stream = io::TcpStream::connect(self.servername.as_slice(), self.port); let mut stream = stream.unwrap(); let socket_name = match stream.socket_name() { Ok(addr) => Some(addr.ip.to_string()), Err(_) => None, }; Client { conn: io::BufferedStream::new(stream), socket_name: socket_name, } } } impl Client { pub fn read (&mut self) -> Message { // \n isn't valid inside a message, so this should be fine. if the \n // we find isn't preceded by a \r, this will be caught by the message // parser. let buf = self.conn.read_until(b'\n'); // XXX handle different encodings // XXX proper error handling Message::parse(str::from_utf8(buf.unwrap().as_slice()).unwrap()).unwrap() } pub fn write (&mut self, msg: Message) { msg.write_protocol_string(&mut self.conn); } pub fn socket_name (&self) -> Option<&str> { match self.socket_name { Some(ref name) => Some(name.as_slice()), None => None, } } // XXX eventually, we'll want to set up callbacks for specific events // beforehand, and just have a `run_loop` method that loops and calls the // preset callbacks as necessary. unfortunately, rust doesn't handle // storing closures very well yet if they need to receive a borrowed // pointer, and we would need to pass the client object into the callback // in order to make this work pub fn run_loop_with (&mut self, handler: |Message|) { loop { handler(self.read()); } } }